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Titlebook: Haptic and Audio Interaction Design; Second International Ian Oakley,Stephen Brewster Conference proceedings 2007 Springer-Verlag Berlin He

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11#
發(fā)表于 2025-3-23 10:53:51 | 只看該作者
Tangible User Interface for the Exploration of Auditory City Mapsrotating the virtual listener using physical representations of the map and the virtual listener. First evaluation results show that our interaction technique is a promising approach to improve the construction of cognitive maps for visually impaired people.
12#
發(fā)表于 2025-3-23 16:21:04 | 只看該作者
13#
發(fā)表于 2025-3-23 19:03:29 | 只看該作者
14#
發(fā)表于 2025-3-23 23:11:20 | 只看該作者
15#
發(fā)表于 2025-3-24 06:16:57 | 只看該作者
Lorna M. Brown,John Williamson reason during the Enlightenment, by sentiment during the Romantic period, and by exoticism during the first half of the twentieth century. The culture of ordinary men and women at the beginning of the twenty-first century is . cosmopolitan (at least to a certain degree) and it starts with aesthetico-cultural cosmopolitanism.
16#
發(fā)表于 2025-3-24 07:30:22 | 只看該作者
Sang-Youn Kim,Kyu-Young Kim, however, is intimately connected with the aesthetic experience, and the philosophy of art is, in consequence, usually held to be closely related to the study of aesthetic value. The peculiar relevance of art within human experience is to be found in fine art, and is to be judged aesthetically.
17#
發(fā)表于 2025-3-24 11:34:40 | 只看該作者
Byeong-Seok Shin,Cheol-Su Lim thus far presented, asserting that he holds a paradoxical theory which places works of art and esthetic values beyond the range of esthetic experience.. Furthermore, the critic holds that such a paradoxial position in esthetics is intimately linked with one of Lewis’ most fundamental epistemological doctrines — the doctrine of “the given.”
18#
發(fā)表于 2025-3-24 17:01:06 | 只看該作者
19#
發(fā)表于 2025-3-24 21:12:12 | 只看該作者
Designing Eyes-Free Interactiono best build an eyes-free system. This paper seeks to address this issue by thoroughly reviewing the literature, proposing a concise definition and presenting a set of design principles. The application of these principles is then elaborated through a case study of the design of an eyes-free motion input system for a wearable device.
20#
發(fā)表于 2025-3-25 02:52:59 | 只看該作者
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