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Titlebook: Handbook of Esports Medicine; Clinical Aspects of Lindsey Migliore,Caitlin McGee,Melita N. Moore Book 2021 The Editor(s) (if applicable) a

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11#
發(fā)表于 2025-3-23 10:09:52 | 只看該作者
Neck and Back Disorders in Esports,ghue et al., BMJ Open Sport Exerc Med. 5:e000467, 2019). Extended desk times, poor posture, core weakness, and inactivity can compound and predispose patients to a multitude of degenerative changes..Because the field of esports medicine is in its infancy, practitioners must rely on their knowledge o
12#
發(fā)表于 2025-3-23 14:44:08 | 只看該作者
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發(fā)表于 2025-3-23 19:20:18 | 只看該作者
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發(fā)表于 2025-3-24 01:39:36 | 只看該作者
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發(fā)表于 2025-3-24 04:12:30 | 只看該作者
titive video gamers.Discusses the specific mechanisms of theWith over 450 million viewers worldwide and over $1?billion in revenue in 2019, competitive video gaming - known more popularly as esports -?is not a fad, but rather a technological and cultural phenomenon.?To remain competitive in this pop
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發(fā)表于 2025-3-24 07:15:23 | 只看該作者
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發(fā)表于 2025-3-24 11:46:21 | 只看該作者
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發(fā)表于 2025-3-24 18:44:54 | 只看該作者
Nutrition for the Video Gamer,h in the setting of a nontraditional sport. Yet, research on nutrition for esports remains almost nonexistent. Here, we will consider current nutrition practices within the esports community and discuss how established guidelines on nutrition for health and performance may be applied to this population.
19#
發(fā)表于 2025-3-24 20:32:43 | 只看該作者
Book 2021fad, but rather a technological and cultural phenomenon.?To remain competitive in this popular and sometimes lucrative field, gamers often practice upwards of 12 hours a day, performing anywhere from 400-600 actions per minute. As such, they are susceptible to a unique set of injuries and disorders
20#
發(fā)表于 2025-3-24 23:57:25 | 只看該作者
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