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Titlebook: Handbook of Digital Games and Entertainment Technologies; Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Reference work 2017 Springer

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41#
發(fā)表于 2025-3-28 17:39:05 | 只看該作者
https://doi.org/10.1007/978-3-663-07364-2e simulation in the tree part of MCTS, are discussed in detail. Subsequently, enhancements such as MAST, N-Grams, and evaluation function-based strategies are explained for improving the simulation outside the tree. As modern computers have nowadays multiple cores, this chapter mentions techniques t
42#
發(fā)表于 2025-3-28 20:37:36 | 只看該作者
43#
發(fā)表于 2025-3-29 00:13:12 | 只看該作者
44#
發(fā)表于 2025-3-29 04:22:51 | 只看該作者
Wilhelm Sturtzel,Hermann Schmidt-Stiebitz BCI control. This chapter first reviews basic principles and standard experimental paradigms used in BCI training that detect messages expressed by spontaneous electroencephalogram (EEG) rhythms. Users can independently modulate oscillations by performing appropriate mental tasks. Then, requirement
45#
發(fā)表于 2025-3-29 08:20:18 | 只看該作者
46#
發(fā)表于 2025-3-29 12:47:55 | 只看該作者
https://doi.org/10.1007/978-3-322-88289-9 intelligence. The other unique AIs are “Navigation AI” which analyzes and recognizes the environment of game world and “Meta AI” which dynamically controls and changes the progress, situation, and drama of the game. These three AIs, namely, Character AI, Navigation AI, and Meta AI, cooperate with e
47#
發(fā)表于 2025-3-29 19:28:07 | 只看該作者
48#
發(fā)表于 2025-3-29 20:32:04 | 只看該作者
Reference work 2017chers working in the field of sociology and psychology will find how their experience and knowledgeare connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understanda
49#
發(fā)表于 2025-3-30 01:54:33 | 只看該作者
Ryohei Nakatsu,Matthias Rauterberg,Paolo CiancarinFirst major reference work presenting a comprehensive overview to the field of games and entertainment technologies.Covers many different topics in games and entertainment which are interdisciplinary,
50#
發(fā)表于 2025-3-30 07:18:31 | 只看該作者
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