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Titlebook: Handbook of Digital Games and Entertainment Technologies; Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Reference work 2017 Springer

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11#
發(fā)表于 2025-3-23 11:51:57 | 只看該作者
https://doi.org/10.1007/978-3-322-88289-9al games evolved independently and differently from the academic AI research of science and engineering which require functionality in the real world. Digital games have complex and large-scale virtual 2D/3D worlds where game characters live in, recognize, make decisions, and design their motions to
12#
發(fā)表于 2025-3-23 17:53:11 | 只看該作者
https://doi.org/10.1007/978-3-322-88445-9ecial controller.” In particular, this chapter introduces a virtual 3D block-building play system that can control the movements with human gestures. This system requires only two small inexpensive RGB high-speed cameras as the peripheral devices. It is not necessary to attach reflective markers on
13#
發(fā)表于 2025-3-23 18:52:42 | 只看該作者
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發(fā)表于 2025-3-23 22:41:58 | 只看該作者
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發(fā)表于 2025-3-24 03:20:36 | 只看該作者
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發(fā)表于 2025-3-24 10:08:12 | 只看該作者
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發(fā)表于 2025-3-24 12:29:45 | 只看該作者
18#
發(fā)表于 2025-3-24 16:10:59 | 只看該作者
Monte-Carlo Tree Search in Board Gamesf the search space. Using the results of previous explorations, the method gradually builds up a game tree in memory and successively becomes better at accurately estimating the values of the most promising moves. MCTS has substantially advanced the state of the art in board games such as Go, Amazon
19#
發(fā)表于 2025-3-24 19:00:40 | 只看該作者
Physics Simulation Games Physics simulation games, i.e., video games where the game world simulates real-world physics, offer a simplified and controlled environment for developing and testing Artificial Intelligence. It allows AI researchers to integrate different areas of AI, such as computer vision, machine learning, kn
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發(fā)表于 2025-3-25 00:42:50 | 只看該作者
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