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Titlebook: Handbook of Digital Games and Entertainment Technologies; Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Living reference work 20200th

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樓主: Wilder
41#
發(fā)表于 2025-3-28 15:50:47 | 只看該作者
Digital Interactive Television and the Older Generation, accessibility, to the use of television as a platform for a range of health and lifestyle support applications. The representation and inclusion of the older population in the design process are also discussed.
42#
發(fā)表于 2025-3-28 21:53:57 | 只看該作者
43#
發(fā)表于 2025-3-29 02:34:33 | 只看該作者
,Grundlagen von Leistungsverst?rkern, values between stakeholders, the effect of serious pervasive games on non-participants, rules of play, transparency, consent, and autonomy. The guidelines contain sets of issues, questions, and examples that aim to alert researchers and practitioners to key concerns.
44#
發(fā)表于 2025-3-29 07:06:35 | 只看該作者
45#
發(fā)表于 2025-3-29 11:09:42 | 只看該作者
Ethics, Privacy and Trust in Serious Games, values between stakeholders, the effect of serious pervasive games on non-participants, rules of play, transparency, consent, and autonomy. The guidelines contain sets of issues, questions, and examples that aim to alert researchers and practitioners to key concerns.
46#
發(fā)表于 2025-3-29 15:02:32 | 只看該作者
Challenges for Robots Acting on a Stage,h an emphasis on direct perception of robots and the observation of other humans interacting with robots. Then we discuss state-of-the-art approaches to select and sequence robot behaviors for human–robot interaction. Finally, we report about long-term interaction experiences involving robots and human actors on stage.
47#
發(fā)表于 2025-3-29 16:47:50 | 只看該作者
Discourse and Camera Control in Interactive Narratives,ourse is established. Theories of visual discourse that expand the notions of textual discourse to fit the analysis of visual narratives will be described. Finally, a discussion of automatic generation of coherent visual discourse in terms of viewpoint selection in virtual environments will be carried out.
48#
發(fā)表于 2025-3-29 21:03:46 | 只看該作者
Living reference work 20200th editiond sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.? The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering techn
49#
發(fā)表于 2025-3-29 23:56:32 | 只看該作者
A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Educats are needed not only to apply concepts but also to help learning itself. This is particularly challenging in a younger age where this concern is often neglected frequently, leading to poor instruction, if any. However, science, technology, engineering, and mathematics (STEM) topics typically involv
50#
發(fā)表于 2025-3-30 05:18:51 | 只看該作者
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