找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Handbook of Digital Games and Entertainment Technologies; Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Living reference work 20200th

[復制鏈接]
查看: 49256|回復: 65
樓主
發(fā)表于 2025-3-21 16:05:00 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Handbook of Digital Games and Entertainment Technologies
編輯Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin
視頻videohttp://file.papertrans.cn/422/421160/421160.mp4
概述First major reference work presenting a comprehensive overview to the field of games and entertainment technologies.Covers many different topics in games and entertainment which are interdisciplinary,
圖書封面Titlebook: Handbook of Digital Games and Entertainment Technologies;  Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Living reference work 20200th
描述The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.? The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledgeare connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understanda
出版日期Living reference work 20200th edition
doihttps://doi.org/10.1007/978-981-4560-52-8
isbn_ebook978-981-4560-52-8
The information of publication is updating

書目名稱Handbook of Digital Games and Entertainment Technologies影響因子(影響力)




書目名稱Handbook of Digital Games and Entertainment Technologies影響因子(影響力)學科排名




書目名稱Handbook of Digital Games and Entertainment Technologies網(wǎng)絡公開度




書目名稱Handbook of Digital Games and Entertainment Technologies網(wǎng)絡公開度學科排名




書目名稱Handbook of Digital Games and Entertainment Technologies被引頻次




書目名稱Handbook of Digital Games and Entertainment Technologies被引頻次學科排名




書目名稱Handbook of Digital Games and Entertainment Technologies年度引用




書目名稱Handbook of Digital Games and Entertainment Technologies年度引用學科排名




書目名稱Handbook of Digital Games and Entertainment Technologies讀者反饋




書目名稱Handbook of Digital Games and Entertainment Technologies讀者反饋學科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

1票 100.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權限
沙發(fā)
發(fā)表于 2025-3-21 20:32:30 | 只看該作者
板凳
發(fā)表于 2025-3-22 00:45:08 | 只看該作者
knowledgeare connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understanda978-981-4560-52-8
地板
發(fā)表于 2025-3-22 07:59:45 | 只看該作者
Handbook of Digital Games and Entertainment Technologies
5#
發(fā)表于 2025-3-22 09:10:13 | 只看該作者
Handbook of Digital Games and Entertainment Technologies978-981-4560-52-8
6#
發(fā)表于 2025-3-22 15:35:20 | 只看該作者
Living reference work 20200th editionchers working in the field of sociology and psychology will find how their experience and knowledgeare connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understanda
7#
發(fā)表于 2025-3-22 18:21:40 | 只看該作者
Unterrichtszentrierte Schulentwicklungvironment consisting of physical objects enhanced with sensing, computing, and communicating capabilities in order to support advanced and multimodal/multisensory interaction. An important aspect is that the environment supports the definition of game rules, so that users are stimulated and invited
8#
發(fā)表于 2025-3-22 22:55:23 | 只看該作者
9#
發(fā)表于 2025-3-23 04:27:31 | 只看該作者
https://doi.org/10.1007/978-3-322-98984-0ors. It is concluded that there is a clear need to distinguish between addictions . the Internet and addictions . the Internet. Gambling or gaming addicts who chooses to engage in online gambling and gaming are not Internet addicts – the Internet is just the place where they conduct their chosen (ad
10#
發(fā)表于 2025-3-23 06:01:59 | 只看該作者
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-16 14:07
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
永州市| 余江县| 长宁区| 宜兰县| 巴里| 合阳县| 望江县| 贡觉县| 饶河县| 紫阳县| 诏安县| 大姚县| 巴中市| 威远县| 阳朔县| 美姑县| 靖西县| 安福县| 东海县| 南陵县| 漳州市| 玛沁县| 新密市| 静乐县| 北宁市| 宁强县| 宁远县| 高雄市| 桂东县| 东乌| 罗甸县| 溧阳市| 博乐市| 汶上县| 白沙| 延边| 河津市| 都昌县| 平顶山市| 伊通| 新宾|