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Titlebook: Handbook of Computer Animation; John Vince Book 2003 Springer-Verlag London Limited 2003 Virtual Reality.algorithms.animation.compositing.

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發(fā)表于 2025-3-21 19:04:37 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Handbook of Computer Animation
編輯John Vince
視頻videohttp://file.papertrans.cn/422/421080/421080.mp4
概述A unique book, addressing at chapter level what most books can only do at book level..Covers state-or-the-art techniques in computer animation *.Includes a colour plate section - 16pp.Stephen Bailey m
叢書名稱Springer Professional Computing
圖書封面Titlebook: Handbook of Computer Animation;  John Vince Book 2003 Springer-Verlag London Limited 2003 Virtual Reality.algorithms.animation.compositing.
描述One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation.This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.
出版日期Book 2003
關(guān)鍵詞Virtual Reality; algorithms; animation; compositing; computer; computer animation; computer graphics; evolu
版次1
doihttps://doi.org/10.1007/978-1-4471-0091-1
isbn_softcover978-1-4471-1106-1
isbn_ebook978-1-4471-0091-1
copyrightSpringer-Verlag London Limited 2003
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 23:42:57 | 只看該作者
Shooting Live Action for Combination with Computer Animation,tion, photographing the live action and combining the two into a seemingly single integral image. Such shots may be divided into two types. On the one hand are the computer graphic shots, which are almost complete in themselves, apart from requiring the addition of one or more live-action elements.
板凳
發(fā)表于 2025-3-22 02:46:15 | 只看該作者
Smooth Surface Representation over Irregular Meshes,odeling, do suffer from one important limitation: the control mesh must be structured to have a rectangular topology. This limitation has made it very awkward for many modeling tasks in computer animation, such as the modeling of branches and non-quadrilateral patches.
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發(fā)表于 2025-3-22 12:58:50 | 只看該作者
Malte Faber,Gunter Stephan,Peter Michaelistion, photographing the live action and combining the two into a seemingly single integral image. Such shots may be divided into two types. On the one hand are the computer graphic shots, which are almost complete in themselves, apart from requiring the addition of one or more live-action elements.
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發(fā)表于 2025-3-22 20:51:51 | 只看該作者
Matthias Kleiner,Robert Schillingodeling, do suffer from one important limitation: the control mesh must be structured to have a rectangular topology. This limitation has made it very awkward for many modeling tasks in computer animation, such as the modeling of branches and non-quadrilateral patches.
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發(fā)表于 2025-3-23 00:25:13 | 只看該作者
,Ziehen dickwandiger Hohlk?rper,s the computer animator’s camera, which records the virtual world in a format that can be broadcast. While the rendering process involves many well-documented stages, these have often been considered in isolation, and it is not always clear how these techniques can be combined into a practical rende
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