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Titlebook: HTML5 Games Most Wanted; Build the Best HTML5 Egor Kuryanovich,Shy Shalom,Rob Hawkes Book 2012 The Author(s) 2012

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發(fā)表于 2025-3-21 16:32:59 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱HTML5 Games Most Wanted
副標(biāo)題Build the Best HTML5
編輯Egor Kuryanovich,Shy Shalom,Rob Hawkes
視頻videohttp://file.papertrans.cn/421/420339/420339.mp4
概述HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games..You‘ll learn programming tips, tricks, and optimization techn
圖書(shū)封面Titlebook: HTML5 Games Most Wanted; Build the Best HTML5 Egor Kuryanovich,Shy Shalom,Rob Hawkes Book 2012 The Author(s) 2012
描述.HTML5 Games Most Wanted.?gathers the?top HTML5 games developers and reveals?the passion they all share for creating and coding great games. You‘ll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won‘t just?make games—you‘ll make .great. games..The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you‘ll need to create your own great games. Whether you‘re a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, .HTML5 Games Most Wanted. is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action?games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.
出版日期Book 2012
版次1
doihttps://doi.org/10.1007/978-1-4302-3979-6
isbn_softcover978-1-4302-3978-9
isbn_ebook978-1-4302-3979-6
copyrightThe Author(s) 2012
The information of publication is updating

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https://doi.org/10.1057/978-1-137-57841-9oincided with an idea I’ve been nurturing for a while: taking the concept of an old ’80s game that is usually played in a 2D setting and somehow translating it into the 3D world. Some ideas that I considered include:
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ou‘ll learn programming tips, tricks, and optimization techn.HTML5 Games Most Wanted.?gathers the?top HTML5 games developers and reveals?the passion they all share for creating and coding great games. You‘ll learn programming tips, tricks, and optimization techniques alongside real-world code exampl
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https://doi.org/10.1007/978-3-642-71881-6f the chapter, I cover the current method of distributing and making money from your games, as well as highlighting the events that must happen for the web to become a viable platform for game development.
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https://doi.org/10.1007/978-1-4684-4838-2rticles are often useful for simulating effects that consist of many small objects. Now “small” really depends on the context. If you are planning to simulate a galaxy, you will need to treat stars, or even clusters of stars as particles. If you are simulating rain, your particles will be individual raindrops.
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The State of Open Web Games,f the chapter, I cover the current method of distributing and making money from your games, as well as highlighting the events that must happen for the web to become a viable platform for game development.
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