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Titlebook: HTML5 Game Development Insights; Colt McAnlis,Petter Lubbers,Andres Pagella Book 2014 The Author(s) 2014

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樓主: Braggart
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發(fā)表于 2025-3-28 15:29:29 | 只看該作者
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發(fā)表于 2025-3-28 19:37:15 | 只看該作者
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發(fā)表于 2025-3-28 23:04:47 | 只看該作者
The Institutionalization of Divestitures other structural data that is not represented in code. Whether this data is in text or binary form (the “Data Formats” section will discuss both) it somehow needs to be transferred to the player’s machine so that the JavaScript code running the game can turn it into something amazing that players can interact with.
44#
發(fā)表于 2025-3-29 05:31:58 | 只看該作者
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發(fā)表于 2025-3-29 10:55:51 | 只看該作者
The Institutionalization of Divestiturese played immediately in the browser with no prior downloading there are different considerations to make, not only for the first time play experience but also for future plays of the game. The . referred to by this chapter are not the usual HTML, CSS, JavaScript, and other media that make up a web s
46#
發(fā)表于 2025-3-29 14:27:56 | 只看該作者
https://doi.org/10.1007/978-1-349-05268-4range of devices and browsers. Here, the term “resources” can refer to available memory, CPU execution time, or other processing or storage units in the system. Although JavaScript can be considered a rather high-level language, the data structures employed by JavaScript application code can signifi
47#
發(fā)表于 2025-3-29 17:51:36 | 只看該作者
Stefano Biagetti,Francesca Lugli some point, the user will need to select some item on the screen, or in your game, which may represent part of the world. We call this “picking” as the user is selecting what object they are interacting with. Consider, for instance, your standard social time-management game. The user is presented w
48#
發(fā)表于 2025-3-29 20:04:21 | 只看該作者
https://doi.org/10.1007/978-3-642-11518-9le type. Most map formats allow the concept of layers in their rendering engine. A single cell can have multiple graphics that render to the same location of the map. In this chapter, I will discuss and solve the following common problems:
49#
發(fā)表于 2025-3-30 01:44:53 | 只看該作者
https://doi.org/10.1007/978-1-4899-2206-9. Personally, I prefer to call it “main,” “game,” or “update loop” for the sole reason that it’s standard practice in the industry to use this routine to perform other tasks besides painting pixels on the screen.
50#
發(fā)表于 2025-3-30 04:53:53 | 只看該作者
https://doi.org/10.1007/978-3-319-22123-6sional rendering could be done through the use of the Canvas application programming interface (API) it wasn’t until the Web Graphics Library (WebGL) debuted that the graphics hardware was actually exposed to a lower level within the context of the browser. This API has now been implemented by every
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