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Titlebook: HTML5 Game Development Insights; Colt McAnlis,Petter Lubbers,Andres Pagella Book 2014 The Author(s) 2014

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發(fā)表于 2025-3-21 16:20:38 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱HTML5 Game Development Insights
編輯Colt McAnlis,Petter Lubbers,Andres Pagella
視頻videohttp://file.papertrans.cn/421/420337/420337.mp4
概述HTML5 Game Development Insights is a from-the-trenches collection of tips, hacks, and advice straight from professional game developers.
圖書封面Titlebook: HTML5 Game Development Insights;  Colt McAnlis,Petter Lubbers,Andres Pagella Book 2014 The Author(s) 2014
描述.HTML5 Game Development .Insights .is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don‘t need to reinvent the wheel. .HTML5 Game Development .Insights .will teach you how the pros do it..The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results..Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
出版日期Book 2014
版次1
doihttps://doi.org/10.1007/978-1-4302-6698-3
isbn_softcover978-1-4302-6697-6
isbn_ebook978-1-4302-6698-3
copyrightThe Author(s) 2014
The information of publication is updating

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https://doi.org/10.1007/978-1-4899-2206-9. Personally, I prefer to call it “main,” “game,” or “update loop” for the sole reason that it’s standard practice in the industry to use this routine to perform other tasks besides painting pixels on the screen.
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https://doi.org/10.1057/9781137549334 or that browser games can never touch native games in performance. But check out the top 10 games in the native app market. Often you will find that many of the top-selling games do not use 3D graphics, particle effects, and so on. It seems that we are able to create similar kinds of mobile games in the browser with HTML5.
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Efficient JavaScript Data Structures,range of devices and browsers. Here, the term “resources” can refer to available memory, CPU execution time, or other processing or storage units in the system. Although JavaScript can be considered a rather high-level language, the data structures employed by JavaScript application code can significantly impact upon resource usage.
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Autotiles,le type. Most map formats allow the concept of layers in their rendering engine. A single cell can have multiple graphics that render to the same location of the map. In this chapter, I will discuss and solve the following common problems:
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Applying Old-School Video Game Techniques in Modern Web Games,. Personally, I prefer to call it “main,” “game,” or “update loop” for the sole reason that it’s standard practice in the industry to use this routine to perform other tasks besides painting pixels on the screen.
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Mobile Web Game Techniques with Canvas 2D API, or that browser games can never touch native games in performance. But check out the top 10 games in the native app market. Often you will find that many of the top-selling games do not use 3D graphics, particle effects, and so on. It seems that we are able to create similar kinds of mobile games in the browser with HTML5.
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