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Titlebook: HCI in Games: Experience Design and Game Mechanics; Third International Xiaowen Fang Conference proceedings 2021 Springer Nature Switzerla

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樓主: 毛發(fā)
61#
發(fā)表于 2025-4-1 04:56:34 | 只看該作者
Horror Ludens: Using Fear to Construct Meaning in Video Gamesoup of players of . in order to study how moments of horror and terror create an atmosphere of fear and, consequently, the meaning of the gaming experience. In this work, we present these impressions as a qualitative research, with the objective of identifying the main points inside the fearful expe
62#
發(fā)表于 2025-4-1 08:30:15 | 只看該作者
The Design of Buttons in MMO Mobile Game’s Battle Interfacetouchable area. These findings provide a reference for designing buttons in landscape-orientation MMO mobile games and quantitative suggestions for the sizes of touch input area and button in landscape-orientation MMO mobile games. Based on these insights, game producers and designers can create bet
63#
發(fā)表于 2025-4-1 10:25:31 | 只看該作者
Research on the Quantization of User Experience of Spectator Mode in Moba Gamess high challenges and research value..Based on the related theories of cognitive load and user experience quantification, this article takes the cognitive load generated by players spectating the game as the starting point to explore its impact on user experience. Through qualitative research and an
64#
發(fā)表于 2025-4-1 15:17:33 | 只看該作者
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