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Titlebook: HCI in Games; First International Xiaowen Fang Conference proceedings 2019 Springer Nature Switzerland AG 2019 3D.artificial intelligence.

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發(fā)表于 2025-3-28 15:52:50 | 只看該作者
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發(fā)表于 2025-3-28 21:24:28 | 只看該作者
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發(fā)表于 2025-3-28 22:56:33 | 只看該作者
Developing Design Frameworks and Applications for Future Technologies Through Video Game Representatdence supporting the relevance of HCI principles for evaluating general video game and in-game world technologies, and to establish a set of frameworks through which technologists can examine future technology concepts in video games, often in the form of science fiction artifacts and systems.
44#
發(fā)表于 2025-3-29 05:34:32 | 只看該作者
“Naughty AlphaGo”: Transforming the Game of Computer Go into an Emotional Tangible Playgroundonal Go robot player based on AI algorithm. Result shows that the emotion expression approach based on behavioral and kinematic characteristics can support human players’ perception about the AI player’s emotional states through interaction.
45#
發(fā)表于 2025-3-29 08:55:55 | 只看該作者
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發(fā)表于 2025-3-29 12:43:18 | 只看該作者
Conceptualizing Fidelity for HCI in Applied Gamingts of applied games than their physical fidelity. Social and ethical fidelity are proposed as new dimensions of game fidelity that still have to be explored. In literature, both low and high levels of fidelity are described as effective in applied games, while a medium level seems not to be beneficial for the player.
47#
發(fā)表于 2025-3-29 17:52:31 | 只看該作者
Social Spending: An Empirical Study on Peer Pressure and Player Spending in Gameshooter games, but more research is required, as there were limiting factors to this study. The games used in this study were ., ., ., and .. The findings can potentially be used to design games that encourage more playing with friends and family to increase per player revenue.
48#
發(fā)表于 2025-3-29 19:59:10 | 只看該作者
49#
發(fā)表于 2025-3-30 01:36:07 | 只看該作者
50#
發(fā)表于 2025-3-30 05:39:46 | 只看該作者
Epilog: The Future for Bees and Mankind,exual orientation of participants. This research explores the method of gameplay in yuri games and the way gameplay can influence the characterization of game heroines, thus have an impact on the story-telling of the whole romance as well as the player experience. The analysis focuses on several typical cases of yuri games.
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