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Titlebook: HCI in Games; 4th International Co Xiaowen Fang Conference proceedings 2022 The Editor(s) (if applicable) and The Author(s), under exclusiv

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樓主: 爆發(fā)
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發(fā)表于 2025-3-28 17:42:32 | 只看該作者
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發(fā)表于 2025-3-28 18:49:43 | 只看該作者
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發(fā)表于 2025-3-29 01:20:41 | 只看該作者
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發(fā)表于 2025-3-29 06:02:07 | 只看該作者
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發(fā)表于 2025-3-29 08:12:31 | 只看該作者
978-3-031-05636-9The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
46#
發(fā)表于 2025-3-29 12:03:24 | 只看該作者
HCI in Games978-3-031-05637-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
47#
發(fā)表于 2025-3-29 17:02:49 | 只看該作者
https://doi.org/10.1007/978-3-031-05637-6artificial intelligence; computer games; computer hardware; computer networks; computer science; computer
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發(fā)表于 2025-3-29 22:15:20 | 只看該作者
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發(fā)表于 2025-3-30 01:14:01 | 只看該作者
Movement Control Methods for Mobile Devices: An Empirical Study of Displacement Interfacesh 20% of the total. Tilt Sensors was 2.8% faster than Buttons (second fastest) in time per trial. Button reported the best numbers for efficiency with 58.8% on average per trial being 12% more efficient than Soft Joystick as the second best. In addition, there were statistical differences in post ho
50#
發(fā)表于 2025-3-30 06:05:58 | 只看該作者
Auto Generating Maps in?a?2D Environment time situations, such as generating big worlds with fauna and flora. However, the playability of the generated map is examined by an agent which is usually created to access every corridor, room, and the start to finish pathway.
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