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Titlebook: HCI International 2024 Posters; 26th International C Constantine Stephanidis,Margherita Antona,Gavriel Conference proceedings 2024 The Edi

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發(fā)表于 2025-3-21 20:00:50 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)HCI International 2024 Posters
副標(biāo)題26th International C
編輯Constantine Stephanidis,Margherita Antona,Gavriel
視頻videohttp://file.papertrans.cn/421/420116/420116.mp4
叢書(shū)名稱(chēng)Communications in Computer and Information Science
圖書(shū)封面Titlebook: HCI International 2024 Posters; 26th International C Constantine Stephanidis,Margherita Antona,Gavriel  Conference proceedings 2024 The Edi
描述.The seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in?Washington, DC, USA, during June 29–July 4, 2024...The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections:..Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction...Part II: Inclusive Designs and Applications; Aging and Technology...Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity...Part IV: HCI in Learning and Education; HCI in Games...Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health..Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare...Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting
出版日期Conference proceedings 2024
關(guān)鍵詞artificial intelligence; communication systems; computer hardware; computer networks; computer systems; c
版次1
doihttps://doi.org/10.1007/978-3-031-61950-2
isbn_softcover978-3-031-61949-6
isbn_ebook978-3-031-61950-2Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Constantine Stephanidis,Margherita Antona,Gavriel
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Conference proceedings 2024Mobility and Automated Driving; HCI in Psychotherapy and Mental Health..Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare...Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting
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https://doi.org/10.1007/978-1-349-17360-0headset for the first time. Key findings regarding the delights and frustrations of each stage of the process will be displayed along with recommendations for improvement based on human factors principles. In addition, results from the Net Promoter Score and the System Usability Scale will also be d
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The Skills of Staff Development,on analysis under different motivations. The study found that children pay more attention to the immersion and depth of VR experience when they pursue distracting experiences; In the pursuit of entertainment and relaxation, they pay more attention to fun and playability. When social interaction is t
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https://doi.org/10.1007/978-94-015-8804-1alysis of selection and head-gaze hovering inputs reflected participants’ difficulty in stabilizing their head while walking which led to inaccuracies in menu icon selection and necessitated additional selection input. Moreover, several participants reported difficulty with stabilizing their head-ga
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Uncertain Temporal Logics for Risk Analysis,To reduce the error probability in velocity-based eye event coding we applied a 3-dimensional vergence-based algorithm for the pre-processing of the eye-tracking data. The results show that cybersickness was successfully induced in both VR environments but with different main symptom facets. However
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https://doi.org/10.1007/978-1-349-16506-3were measured to quantitatively compare task performances of them. The results showed that the participants preferred the raycasting method, even though the errors occurred more frequently. It was also found that there was a difference between the two methods in the variation of task performance and
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