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Titlebook: HCI International 2022 Posters; 24th International C Constantine Stephanidis,Margherita Antona,Stavroul Conference proceedings 2022 The Edi

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樓主: HAG
21#
發(fā)表于 2025-3-25 06:52:29 | 只看該作者
The Applied Study of Reverse Engineering: Learning Through Games Based on Role-Playsely with each other to interpret the pre-set problems of the course from different perspectives, so as to solve various problems encountered in reverse engineering.?Finally, through the form of questionnaire, the teaching method of Learning through games based on role play has been verified by the
22#
發(fā)表于 2025-3-25 09:00:28 | 只看該作者
https://doi.org/10.1007/978-3-642-04288-1e platforms for an effective learning experience. These findings point to opportunities for design interventions in existing platforms and a need for personalized online platforms for learning purposes.
23#
發(fā)表于 2025-3-25 13:31:18 | 只看該作者
24#
發(fā)表于 2025-3-25 16:34:55 | 只看該作者
25#
發(fā)表于 2025-3-25 20:03:10 | 只看該作者
Testen von Informationssystemenll learning processes which use haptic interactions to enhance the effectiveness and/or efficiency of learning process. In this paper, haptic technology use cases which are not directly related to learning or do not give any haptic feedback to the learners are excluded.
26#
發(fā)表于 2025-3-26 04:07:45 | 只看該作者
Students’ Adoption of?Online Platforms for?Learning Purposes in?Bangladeshe platforms for an effective learning experience. These findings point to opportunities for design interventions in existing platforms and a need for personalized online platforms for learning purposes.
27#
發(fā)表于 2025-3-26 08:10:36 | 只看該作者
A Guitar Training System for Beginners Using a Mixed Reality Device and a MIDI Guitarperformance. Moreover, our system can show how to correct mistakes using animation. A comparative experiment was performed between our system and a general system by 14 test users. As a result, it was shown that our system is superior in terms of clarity and users can learn guitar chords by themselves.
28#
發(fā)表于 2025-3-26 09:35:50 | 只看該作者
Exploring the Effect of Study with Me on Parasocial Interaction and Learning Productivity: Lessons Lnly body parts and environmental sounds, and that female participants’ completion rates of study plans increased after watching such . content. We discuss how . streaming influenced participants’ learning productivity and perceived parasocial interaction, and provide suggestions for further investigation on this topic.
29#
發(fā)表于 2025-3-26 15:08:52 | 只看該作者
Haptic Learning and Technology: Analyses of Digital Use Cases of Haptics Using the Haptic Learning Mll learning processes which use haptic interactions to enhance the effectiveness and/or efficiency of learning process. In this paper, haptic technology use cases which are not directly related to learning or do not give any haptic feedback to the learners are excluded.
30#
發(fā)表于 2025-3-26 18:45:25 | 只看該作者
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