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Titlebook: HCI International 2021 - Posters; 23rd HCI Internation Constantine Stephanidis,Margherita Antona,Stavroul Conference proceedings 2021 Sprin

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樓主: Filament
21#
發(fā)表于 2025-3-25 06:47:20 | 只看該作者
Plenitude and Mirrors of God in Leibnizreading and while reading comic books on a smartphone were collected using the 3D accelerometer of a smartphone. They read comic books in both sitting and standing postures. As a result of performing fast Fourier transforms, the data while reading comic books obtained the bigger peak amplitude than
22#
發(fā)表于 2025-3-25 09:16:25 | 只看該作者
23#
發(fā)表于 2025-3-25 15:22:58 | 只看該作者
Conference proceedings 2021vacy issues in HCI;?AI and machine learning in HCI.?Part III: ?interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping;?HCI, safety and sustainability;?HCI in the time of pandemic..
24#
發(fā)表于 2025-3-25 17:56:09 | 只看該作者
https://doi.org/10.1007/978-3-658-06193-7nt a handgrip force sensor designed to be used as a tool for measuring the mental workload of a task. The system is based on force-sensitive resistors placed on the hand fingers. Preliminary experimental results showed that our system can identify accurately the changes in mental workload by association with handgrip force patterns.
25#
發(fā)表于 2025-3-25 21:57:28 | 只看該作者
Handgrip Force Sensor to Measure Mental Workloadnt a handgrip force sensor designed to be used as a tool for measuring the mental workload of a task. The system is based on force-sensitive resistors placed on the hand fingers. Preliminary experimental results showed that our system can identify accurately the changes in mental workload by association with handgrip force patterns.
26#
發(fā)表于 2025-3-26 03:23:49 | 只看該作者
https://doi.org/10.1007/978-3-642-10902-7imation development. The implementation shows almost two times better performance on animation playing compared to Lottie’s solution. Creation of ready-to-go assets with the proposed approach improved human-computer interaction for designers and developers, allowing them to simplify development of motion design.
27#
發(fā)表于 2025-3-26 07:05:33 | 只看該作者
Xiaoxia Yin,Brian W.-H. Ng,Derek Abbottite about the international standard ISO-9241 (guidelines for human-computer interactions), contributions from human-centered design, design thinking, and psychological needs. The question is: Are psychological needs a tool that can bring humans more into focus, and if so, how does this manifest itself in the design process?
28#
發(fā)表于 2025-3-26 11:26:15 | 只看該作者
Advances in the Study of Birth Defectscentered design approach is proposed to address current challenges of digital transformation and hybrid artifacts: such as the invisibility dilemma and the control dilemma posed by AI, as well as issues of sustainability inherent in the hybrid artefacts of the Internet of Things.
29#
發(fā)表于 2025-3-26 15:12:53 | 只看該作者
30#
發(fā)表于 2025-3-26 18:59:58 | 只看該作者
Transform Motion Design into Ready-to-Go Assetsimation development. The implementation shows almost two times better performance on animation playing compared to Lottie’s solution. Creation of ready-to-go assets with the proposed approach improved human-computer interaction for designers and developers, allowing them to simplify development of motion design.
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