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Titlebook: HCI International 2020 - Posters; 22nd International C Constantine Stephanidis,Margherita Antona Conference proceedings 2020 Springer Natur

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51#
發(fā)表于 2025-3-30 10:42:18 | 只看該作者
52#
發(fā)表于 2025-3-30 14:24:43 | 只看該作者
A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personalition and to scaffold their engagement in the long term. In order to improve gamification quality, many scholars investigated the relationship among personality types, game mechanics and enjoyment of the gamified activities. This literature review analyses the main findings in this field, in order to
53#
發(fā)表于 2025-3-30 17:07:47 | 只看該作者
Peer-to-Peer Traded Energy: Prosumer and Consumer Focus Groups about a Self-consumption Community Scpants to trade energy within their local community. To gather user requirements for the design of such scenarios, we conducted two focus groups with potential participants. Prosumers (.?=?7) and consumers (.?=?9) worry about regulatory conditions and potential taxes applied on energy trading. We fou
54#
發(fā)表于 2025-3-30 21:32:09 | 只看該作者
e the approach of sharing the visual interaction design. The proposed approach is based on the idea that the designer shares animations directly from the designer’s application environment with a single click. Developers access design data via the web browser in a convenient form where the visual in
55#
發(fā)表于 2025-3-31 04:33:06 | 只看該作者
56#
發(fā)表于 2025-3-31 06:18:04 | 只看該作者
57#
發(fā)表于 2025-3-31 12:00:30 | 只看該作者
58#
發(fā)表于 2025-3-31 15:19:59 | 只看該作者
Technology and Global Public Health, large display applications or the usage of several laptops. Whereas paper and pen are easy to use, they impair the digital documentation and further editing. Large displays are expensive, stationary, and depend on specific environments. Furthermore, laptops build physical barriers between people,
59#
發(fā)表于 2025-3-31 18:46:12 | 只看該作者
60#
發(fā)表于 2025-3-31 22:52:06 | 只看該作者
Technology and Economic Growth,digital content in a physical, device-based manner that move beyond the screen content. So-called mobile device-based interactions are characterized by device movements and positions as well as user actions in real space. So far, there is only little guidance available for novice designers and devel
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