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Titlebook: HCI International 2019 – Late Breaking Posters; 21st HCI Internation Constantine Stephanidis,Margherita Antona Conference proceedings 2019

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11#
發(fā)表于 2025-3-23 11:35:07 | 只看該作者
How to Optimize the Input Efficiency of Keyboard Buttons in Large Smartphone? A Comparison of Curvedignificantly better in terms of pairs per minute and reaction time between two keys, at the same time, the curved keyboard performs worse than the traditional keyboard. It indicates that the two design elements are not a common practice.
12#
發(fā)表于 2025-3-23 16:17:54 | 只看該作者
Detecting and Identifying Real and Decoy Tanks in a Computer Screen: Evidence from Stimuli Sensitivige and background as compared to non-camouflage images. We argued that this is probable due the fact that as camouflage blurs the image contour and sharpness people seek cues for categorization by switching between image and background. The results are important in understanding the perception and i
13#
發(fā)表于 2025-3-23 18:04:10 | 只看該作者
The Impact of Self-efficacy and Gender on Computer Performancetfalia University of Applied Sciences, Faculty of Electrical Engineering. Fifteen female and 15 male participants, aged 21–63, with different educational, social, migration, and cultural backgrounds were asked to perform three different tasks with an unfamiliar software. The participants wore an eye
14#
發(fā)表于 2025-3-23 22:26:30 | 只看該作者
Research on Competency Model of Flight Operations Quality Assurance Personnelel, but also provides a basis for employees’ occupation development. What’s more important is that personnel with these competency factors are more able to give full play to their professional expertise, analyze flight quality monitoring data, find safety risks, and provide a guarantee for the safet
15#
發(fā)表于 2025-3-24 04:33:33 | 只看該作者
Technologietransfer im Kartellrechthree aspects that the players can choose when attaching a card for clustering - shape, color, and typeface. We envisage that our game design can promote players’ interactions, and contribute to inducing positive aspects of games, as well as visualizing the players’ problems through design.
16#
發(fā)表于 2025-3-24 06:40:48 | 只看該作者
https://doi.org/10.1007/978-3-322-82001-3aided by the use of voice commands. The representation of physical library shelves enables the possibility of having some affordances of physical browsing within a virtual environment, while at the same time providing readers with a browsing experience enhanced by multimodal features such as the use of voice commands for searching and browsing.
17#
發(fā)表于 2025-3-24 14:37:36 | 只看該作者
Designing a Bulletin Board-Type Art Game for the Collection and Resolution of Conflicthree aspects that the players can choose when attaching a card for clustering - shape, color, and typeface. We envisage that our game design can promote players’ interactions, and contribute to inducing positive aspects of games, as well as visualizing the players’ problems through design.
18#
發(fā)表于 2025-3-24 15:17:06 | 只看該作者
19#
發(fā)表于 2025-3-24 19:09:59 | 只看該作者
Conference proceedings 2019ion design; cognitive issues in HCI; accessibility and universal access; learning and games; ?HCI in health and rehabilitation; HCI in business and society; big data, machine learning and visual analytics; and user studies..
20#
發(fā)表于 2025-3-24 23:28:54 | 只看該作者
1865-0929 : interaction design; cognitive issues in HCI; accessibility and universal access; learning and games; ?HCI in health and rehabilitation; HCI in business and society; big data, machine learning and visual analytics; and user studies..978-3-030-30711-0978-3-030-30712-7Series ISSN 1865-0929 Series E-ISSN 1865-0937
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