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Titlebook: HCI International 2019 - Posters; 21st International C Constantine Stephanidis Conference proceedings 2019 Springer Nature Switzerland AG 2

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書目名稱HCI International 2019 - Posters
副標(biāo)題21st International C
編輯Constantine Stephanidis
視頻videohttp://file.papertrans.cn/421/420060/420060.mp4
叢書名稱Communications in Computer and Information Science
圖書封面Titlebook: HCI International 2019 - Posters; 21st International C Constantine Stephanidis Conference proceedings 2019 Springer Nature Switzerland AG 2
描述The three-volume set CCIS 1032, CCIS 1033, and CCIS 1034 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions..The 208 papers presented in these three volumes are organized in topical sections as follows: Part I: design, development and evaluation methods and technique; multimodal Interaction; security and trust; accessibility and universal access; design and user experience case studies. Part II:interacting with games; human robot interaction; AI and machine learning in HCI; physiological measuring; object, motion and activity recognition; virtual and augmented reality; intelligent interactive environments. Part III: new trends in social media; HCI in business; learning technologies; HCI in transport and autonomous driving; HCI for health and well-being..
出版日期Conference proceedings 2019
關(guān)鍵詞3D; artificial intelligence; augmented reality; computer networks; game design; Human-Computer Interactio
版次1
doihttps://doi.org/10.1007/978-3-030-23528-4
isbn_softcover978-3-030-23527-7
isbn_ebook978-3-030-23528-4Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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Conference proceedings 2019ence on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions..The 208 papers presented in these three volumes are o
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Multimediasysteme und Lernwelten,nents that we have developed and enhanced for application to different games and playing styles. Through these explanations, we demonstrate the potential of these interfaces for game application to?xR.
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https://doi.org/10.1007/978-3-322-91512-2of one-on-one customer service. Thus, when one user interacts with the robot, other customers have to wait for their turn. In this research, we propose a system that can simultaneously serve many people by using one robot with multiple directional microphones and speakers.
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Technologie/ Technik Formelsammlungson that designers won’t take advantage of other combinations of game design elements? How they are guiding the creative process of game design construction in gamification design process? Following poster will try to deliver answers basing on data gathered during the research.
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Technologiefrühaufkl?rung mit Data Miningsy to represent multiple semantically-similar sentences in the same way. Using this theory, a dialog engine was designed to allow game developers to write a small set of rules on player input for every interaction to determine an appropriate response.
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