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樓主: Callow
31#
發(fā)表于 2025-3-26 23:58:26 | 只看該作者
Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
32#
發(fā)表于 2025-3-27 02:23:36 | 只看該作者
33#
發(fā)表于 2025-3-27 07:09:26 | 只看該作者
Maan B. Rokaya,Binu Timsina,Pavel Kindlmanng-error problems found when combining rotation matrices. Also, the interpolation between two quaternions representing the orientation of an object is easier than using rotation matrices. This is especially useful when backtracking in time the object’s motion to determine the instant just before a collision.
34#
發(fā)表于 2025-3-27 12:07:58 | 只看該作者
Table- and View-Level Privilegeson engine. The memory efficient algorithm presented in this book is capable of handling grid-resolutions for the signed fields on the order of thousands of cells along each coordinate axis. A collision detection and response algorithm based on signed distance fields is also discussed.
35#
發(fā)表于 2025-3-27 16:44:09 | 只看該作者
Appendix A: Useful 3D Geometric Constructionsthe particle–particle, particle–rigid body and rigid body–rigid body collision-detection algorithms. It also discusses how the tangent plane of a collision or contact can be determined given the collision or contact point and normal vector.
36#
發(fā)表于 2025-3-27 18:21:37 | 只看該作者
Appendix C: Quaternionsg-error problems found when combining rotation matrices. Also, the interpolation between two quaternions representing the orientation of an object is easier than using rotation matrices. This is especially useful when backtracking in time the object’s motion to determine the instant just before a collision.
37#
發(fā)表于 2025-3-28 00:58:00 | 只看該作者
Appendix G: Constructing Signed Distance Fields for 3D Polyhedraon engine. The memory efficient algorithm presented in this book is capable of handling grid-resolutions for the signed fields on the order of thousands of cells along each coordinate axis. A collision detection and response algorithm based on signed distance fields is also discussed.
38#
發(fā)表于 2025-3-28 05:32:41 | 只看該作者
https://doi.org/10.1007/978-90-368-1726-4This Appendix discusses some of the most common methods used to integrate the differential equations of motion in dynamic simulations. These methods range from simple explicit-Euler, to more sophisticated Runge–Kutta methods, with adaptive time step sizing.
39#
發(fā)表于 2025-3-28 08:35:00 | 只看該作者
40#
發(fā)表于 2025-3-28 13:34:48 | 只看該作者
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