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樓主: 生長變吼叫
41#
發(fā)表于 2025-3-28 16:00:03 | 只看該作者
42#
發(fā)表于 2025-3-28 21:19:33 | 只看該作者
https://doi.org/10.1007/978-1-4939-2356-4ure (see chapters one, two, and nine in this volume; Linderoth, 2005; Taylor, 2006; Walkerdine, 2004). My aim in this chapter is to capitalize on this emerging work about game play to analyze young people’s game design activities. To do this, I examine how youth draw on their experiences with computer games to design their own games.
43#
發(fā)表于 2025-3-29 01:12:22 | 只看該作者
44#
發(fā)表于 2025-3-29 04:37:16 | 只看該作者
Producing Gender in Digital Interactions: What Young People Set Out to Achieve through Computer Gamure (see chapters one, two, and nine in this volume; Linderoth, 2005; Taylor, 2006; Walkerdine, 2004). My aim in this chapter is to capitalize on this emerging work about game play to analyze young people’s game design activities. To do this, I examine how youth draw on their experiences with computer games to design their own games.
45#
發(fā)表于 2025-3-29 09:47:05 | 只看該作者
Contexts, Pleasures, and Preferences: Girls Playing Computer Games,nes have investigated the reasons behind these statistics (Bryce & Rutter, 2002; Cassell & Jenkins, 2000; Kerr 2003; Krotoski 2000; Schott & Horrell, 2000). One thing these diverse efforts share is an interest in girls and their gaming preferences.
46#
發(fā)表于 2025-3-29 15:23:24 | 只看該作者
Antonio Ramos,José Luis San Emeterio occur in other playspaces such as the backyard or the neighborhood park enables us to make distinctions about digital play characteristics. It also serves to remind us that there is a fascinating continuity, flow, and ambiguity between various forms of play.
47#
發(fā)表于 2025-3-29 17:53:08 | 只看該作者
D. Keizer,C.P. van Wilgen,M. van Wijheer for Missing & Exploited Children (NCMEC) estimated, had increased significantly: one in five youth received a sexual solicitation over the internet in 2005, with teen girls, the primary target, receiving two-thirds of the solicitations.
48#
發(fā)表于 2025-3-29 21:32:29 | 只看該作者
Playspaces, Childhood, and Video games, occur in other playspaces such as the backyard or the neighborhood park enables us to make distinctions about digital play characteristics. It also serves to remind us that there is a fascinating continuity, flow, and ambiguity between various forms of play.
49#
發(fā)表于 2025-3-30 02:44:43 | 只看該作者
Contested Spaces: Protecting or Inhibiting Girls Online?,er for Missing & Exploited Children (NCMEC) estimated, had increased significantly: one in five youth received a sexual solicitation over the internet in 2005, with teen girls, the primary target, receiving two-thirds of the solicitations.
50#
發(fā)表于 2025-3-30 06:00:29 | 只看該作者
Piezoelectric Vibration Energy Harvestingic toys. As a media researcher (as well as a parent) fascinated by video games, I began to notice some unexpected and intriguing aspects of their play. I picked up the family video camera and began recording them, unwittingly embarking on what was to become an in-depth study with important implications.
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