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Titlebook: Global Thoughts, Local Designs; INTERACT 2017 IFIP T Torkil Clemmensen,Venkatesh Rajamanickam,Marco Win Conference proceedings 2018 IFIP In

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21#
發(fā)表于 2025-3-25 04:08:05 | 只看該作者
22#
發(fā)表于 2025-3-25 10:57:46 | 只看該作者
23#
發(fā)表于 2025-3-25 14:31:22 | 只看該作者
,Kalkulation von ?ffentlichen Leistungen,can be different for different stakeholders. Successful value delivery requires continuous collaboration with relevant stakeholders which is a main challenge in agile development. In fact, most software project failures are caused by poor communication and misunderstandings between stakeholders. Thi
24#
發(fā)表于 2025-3-25 19:21:20 | 只看該作者
25#
發(fā)表于 2025-3-25 21:33:00 | 只看該作者
26#
發(fā)表于 2025-3-26 03:19:35 | 只看該作者
Ausblick auf weitere Kostenrechnungssysteme,n paper, we argue that applying a context-sensitive, sociotechnical approach to HCI can help meet the challenge. The background is that the life of marginalized people in contemporary society is challenging and uncertain. The marginalized can face health and cognitive issues as well as a lack of sta
27#
發(fā)表于 2025-3-26 07:05:43 | 只看該作者
Design for Cultural Heritage – Developing Understanding in Teaching and Practiceamples of current situations with, both, workable solutions and logistic problems regarding the maintenance, documentation, and availability of precious artifacts to keep cultures alive. We point to currently available techniques to incorporate cultural heritage artifacts in a cloud based structure
28#
發(fā)表于 2025-3-26 11:31:07 | 只看該作者
Rethinking Wearables in the Realm of Architectureed as being interacted with and mediated through .. This conjecture is becoming salient with the increased interactivity of our built environments, and a sustained drive to render them energy efficient. This entails for the . re-design, appropriation, and assessment of functions that are typically a
29#
發(fā)表于 2025-3-26 14:32:45 | 只看該作者
Tailored, Multimodal and Opportune Interactions on a Wearable Sport Coach: The WE-nner Frameworkntion and treatment of a wide range of mental and physical health problems. Research in domains such as the Internet of Things (IoT), wearables and persuasive technologies suggest that a coach intended to promote physical activities needs to provide personalized interaction. In this paper we introdu
30#
發(fā)表于 2025-3-26 18:46:19 | 只看該作者
The Evolution of Visual Art: From Painting to Interaction Design sketch an evolution, from the creation of primitive visual art to interaction design and wearable art. We will discuss how the artist communicates through his creation with the intended audience, and how new technology enables the art work to interact autonomously.
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