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Titlebook: Geometric Modelling; Theoretical and Comp Fumihiko Kimura (Chairman) Book 2001 IFIP International Federation for Information Processing 200

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樓主: Mosquito
31#
發(fā)表于 2025-3-26 23:32:36 | 只看該作者
Industry Application of Geometric Modeling Technology problem solving..Though it provides a useful foundation for a variety of applications, there remain some issues which require further research or elaborate implementation..The present paper discusses these issues with examples and describes challenges of resolving some of them by CADCEUS: Integrate
32#
發(fā)表于 2025-3-27 04:52:16 | 只看該作者
33#
發(fā)表于 2025-3-27 08:12:25 | 只看該作者
34#
發(fā)表于 2025-3-27 12:29:43 | 只看該作者
Semantic and multiple-view feature modelling: towards more meaningful product modellingmodelling, which implies that modelling is in essence only geometric modelling. Another is that it is not possible to support product models with multiple feature views for all product development phases..This paper discusses solutions for these shortcomings. . is an approach to specify and maintain
35#
發(fā)表于 2025-3-27 15:12:28 | 只看該作者
C-space approach to tool-path generation for sculptured surface machininge design-surface, stock-surface and tool shape are transformed into ., and then, all the tool-path generation decisions are made in the configuration space (C-space). The C-space approach provides a number of distinctive features suitable for sculptured surface machining, including: 1) gouge-free to
36#
發(fā)表于 2025-3-27 19:53:23 | 只看該作者
User Interfaces for Geometric Modelingipulate spatial information in three dimensions and related difficulties as well make the potential benefits of user interfaces particularly attractive. We review some of the recent related work and indicate where future challenges and opportunities may lie.
37#
發(fā)表于 2025-3-27 23:58:37 | 只看該作者
38#
發(fā)表于 2025-3-28 05:54:22 | 只看該作者
39#
發(fā)表于 2025-3-28 06:19:06 | 只看該作者
40#
發(fā)表于 2025-3-28 10:40:20 | 只看該作者
Evolution of Interaction in Physically-based Modellinghe possibility to simulate the actual behaviour of a product is at the basis of Virtual Prototypes that are becoming a common practice in today’s product development process. As a consequence, also interaction modalities and techniques have to be improved in order to satisfy new system requirements
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