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Titlebook: Gaming, Simulations and Society; Research Scope and P Rei Shiratori (Professor and President),Kiyoshi Ar Book 2005 Springer-Verlag Tokyo 20

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發(fā)表于 2025-3-21 20:01:35 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Gaming, Simulations and Society
副標(biāo)題Research Scope and P
編輯Rei Shiratori (Professor and President),Kiyoshi Ar
視頻videohttp://file.papertrans.cn/381/380599/380599.mp4
圖書(shū)封面Titlebook: Gaming, Simulations and Society; Research Scope and P Rei Shiratori (Professor and President),Kiyoshi Ar Book 2005 Springer-Verlag Tokyo 20
描述The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.
出版日期Book 2005
關(guān)鍵詞Design; Moral; Motivation; Simulation; algorithms; business; communication; decision making; education; envir
版次1
doihttps://doi.org/10.1007/b138103
isbn_softcover978-4-431-54680-1
isbn_ebook978-4-431-26797-3
copyrightSpringer-Verlag Tokyo 2005
The information of publication is updating

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