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Titlebook: Gaming Film; How Games are Reshap Jasmina Kallay Book 2013 Palgrave Macmillan, a division of Macmillan Publishers Limited 2013 cinema.compu

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發(fā)表于 2025-3-21 17:54:31 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Gaming Film
副標(biāo)題How Games are Reshap
編輯Jasmina Kallay
視頻videohttp://file.papertrans.cn/381/380590/380590.mp4
圖書封面Titlebook: Gaming Film; How Games are Reshap Jasmina Kallay Book 2013 Palgrave Macmillan, a division of Macmillan Publishers Limited 2013 cinema.compu
描述Gaming Film explores the growing influence of computer games on contemporary cinema. From the type of stories told to their complex structural patterns, from the changing modes of reception to innovative visual aesthetics, computer games are re-shaping the cinematic landscape in exciting directions.
出版日期Book 2013
關(guān)鍵詞cinema; computer; database; film; Gaming
版次1
doihttps://doi.org/10.1057/9781137262936
isbn_softcover978-1-349-44236-2
isbn_ebook978-1-137-26293-6
copyrightPalgrave Macmillan, a division of Macmillan Publishers Limited 2013
The information of publication is updating

書目名稱Gaming Film影響因子(影響力)




書目名稱Gaming Film影響因子(影響力)學(xué)科排名




書目名稱Gaming Film網(wǎng)絡(luò)公開度




書目名稱Gaming Film網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Gaming Film被引頻次




書目名稱Gaming Film被引頻次學(xué)科排名




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書目名稱Gaming Film年度引用學(xué)科排名




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書目名稱Gaming Film讀者反饋學(xué)科排名




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J.J. van Nes,B.P. Meij,L. van Hamtivity, the interactive film being a form that is still very much at an experimental level and lacks a viable commercial or distributional model. But before interactive cinema becomes the norm (if, indeed, that proves to be the direction of development), there are several categories of film within w
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In-Office Preparedness for Anaphylaxis,creens and images encountered in reality are checked against images on the phone screen (i.e. interactive architectural spaces). As Elsaesser has asserted, we are poised for ‘eversion’ as the new alternative to immersion. If gaming-like interaction is set to permeate reality to ever increasing level
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Book 2013Gaming Film explores the growing influence of computer games on contemporary cinema. From the type of stories told to their complex structural patterns, from the changing modes of reception to innovative visual aesthetics, computer games are re-shaping the cinematic landscape in exciting directions.
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https://doi.org/10.1057/9781137262936cinema; computer; database; film; Gaming
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