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Titlebook: Gamification in A Flipped Classroom; Pedagogical Methods Zamzami Zainuddin,Samuel Kai Wah Chu,Corinne Jacqu Book 2024 The Editor(s) (if ap

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發(fā)表于 2025-3-21 16:20:19 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Gamification in A Flipped Classroom
副標題Pedagogical Methods
編輯Zamzami Zainuddin,Samuel Kai Wah Chu,Corinne Jacqu
視頻videohttp://file.papertrans.cn/381/380583/380583.mp4
概述Discusses and compares flipped learning, gamified learning, and gamified flipped learning.Showcases evidence-based examples of flipped classroom learning, gamification, and gamified flipped classrooms
圖書封面Titlebook: Gamification in A Flipped Classroom; Pedagogical Methods  Zamzami Zainuddin,Samuel Kai Wah Chu,Corinne Jacqu Book 2024 The Editor(s) (if ap
描述.This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting..
出版日期Book 2024
關鍵詞Flipped Learning; Gamification; Gamified Flipped Classroom; Gamified Flipped Learning; Gamified Quiz; Gam
版次1
doihttps://doi.org/10.1007/978-981-97-2219-8
isbn_softcover978-981-97-2221-1
isbn_ebook978-981-97-2219-8
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
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發(fā)表于 2025-3-21 21:52:46 | 只看該作者
Separation of Variables in Elements,o investigate and implement gamification within the flipped classroom context. Through this scholarly investigation, readers are prompted to consider the profound implications of gamification and its potential to revolutionize educational research and teaching practices.
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Analytical Surface Deformation Theory well as by instructional designers as a reference for their instructional design and development practices. This chapter ends with an overview of practical and theoretical contributions to this book.
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Introduction, well as by instructional designers as a reference for their instructional design and development practices. This chapter ends with an overview of practical and theoretical contributions to this book.
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