找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Gamification; Using Game Elements Stefan Stieglitz,Christoph Lattemann,Tobias Brockm Book 2017 Springer International Publishing Switzerla

[復(fù)制鏈接]
樓主: Jejunum
31#
發(fā)表于 2025-3-26 22:38:21 | 只看該作者
Engaging the Crowd of Stakeholders in Requirements Engineering via Gamificationrrent state of the practice reveals that only a few stakeholders are involved—mostly key clients and lead designers—while active stakeholders are not highly engaged. This lowers the chances of obtaining a system that fully fulfils the stakeholders’ wishes. Gamification is an opportunity to increase
32#
發(fā)表于 2025-3-27 02:22:27 | 只看該作者
Reading with a Touch of Gameplay: Gamified E-Books’ Convergence with Classical Literary Worldshetorical resources used to enhance the reading experience and achieve convergence with the original literary world. We distinguish between attempts to focus attention on the material world, to create empathy with characters through perception, choice and emotions and, last but not least, to shape t
33#
發(fā)表于 2025-3-27 06:19:02 | 只看該作者
Gamification of Teaching in Higher Educationhe outcome with the help of game mechanics has already been applied in the field of education. With our approach of gamification of university teaching, we seek to improve the learning efficiency, motivation, fun and participation by constructing .. We implemented . in a master’s level course, condu
34#
發(fā)表于 2025-3-27 09:50:18 | 只看該作者
Analytic Philosophy and Phenomenologyresented analytical activities. This chapter helps practitioners to implement a data-driven monitoring and adaptation process within gamification projects and supports them in corresponding technology-decisions. The conclusion provides researchers with a basis for further research in the gamification analytics domain.
35#
發(fā)表于 2025-3-27 15:14:48 | 只看該作者
https://doi.org/10.1007/978-94-6209-890-9l information search process. During this procedure, they reveal valuable insights into their needs. These insights could help organisations to influence their customers at the relevant touch points during the decision process.
36#
發(fā)表于 2025-3-27 19:56:40 | 只看該作者
37#
發(fā)表于 2025-3-28 01:08:50 | 只看該作者
38#
發(fā)表于 2025-3-28 05:51:44 | 只看該作者
2196-8705 us domains.Guides reader towards the successful implementatiThis compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highl
39#
發(fā)表于 2025-3-28 07:44:41 | 只看該作者
40#
發(fā)表于 2025-3-28 11:37:44 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-12 02:15
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
塔河县| 灵宝市| 武隆县| 贡觉县| 江达县| 图木舒克市| 开封县| 贵溪市| 宜良县| 盱眙县| 界首市| 德安县| 抚松县| 平顶山市| 灵宝市| 调兵山市| 大同市| 板桥市| 六枝特区| 思南县| 太和县| 和政县| 新龙县| 钟祥市| 宁晋县| 永修县| 南丹县| 正镶白旗| 黎平县| 平阴县| 南宫市| 松江区| 元谋县| 泰来县| 潮州市| 韩城市| 虎林市| 怀宁县| 陆河县| 剑河县| 广宁县|