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Titlebook: Games and Learning Alliance; 11th International C Kristian Kiili,Koskinen Antti,Francesco Bellotti Conference proceedings 2022 The Editor(s

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發(fā)表于 2025-3-23 13:18:23 | 只看該作者
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發(fā)表于 2025-3-23 17:53:37 | 只看該作者
More Than Meets the?Eye - An Anti-Phishing Learning Game with?a?Focus on?Phishing Emailstely, educating end-users is an important factor in reducing the risk of successful attacks. Here, game-based learning has emerged as a scalable, motivational educational approach. While learning games that focus on phishing emails have been created in the past, they mainly include simple game mecha
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發(fā)表于 2025-3-23 20:38:44 | 只看該作者
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發(fā)表于 2025-3-24 01:30:16 | 只看該作者
Effects of a Game-Based Fraction Estimation Task on Math Anxiety anxiety negatively affects the ability to solve mathematical tasks. Game-based learning has proven to be an effective approach to improve attitudes toward math. This study looked at the effects of a game-based version of a fraction estimation task on math anxiety and estimation performance when dir
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發(fā)表于 2025-3-24 04:41:33 | 只看該作者
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發(fā)表于 2025-3-24 10:22:51 | 只看該作者
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發(fā)表于 2025-3-24 11:46:47 | 只看該作者
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發(fā)表于 2025-3-24 16:39:24 | 只看該作者
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發(fā)表于 2025-3-24 19:27:13 | 只看該作者
https://doi.org/10.1007/978-1-349-24104-0less time reviewing their dashboard than those who receive a social reference. However, those who receive a progress reference frame are more likely to spend more time reviewing detailed task feedback and engaging with the learning analytics dashboard.
20#
發(fā)表于 2025-3-25 02:39:15 | 只看該作者
Peter G. Debrunner,Hans Frauenfelder this paper, we propose the 10 commandments of the SG padawan, based on our experience in training more than 86 teachers in higher education on the subject and accompanying them in the creation of 21 digital and non-digital SGs.
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