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Titlebook: Games and Gaming in Early Modern Drama; Stakes and Hazards Caroline Baird Book 2020 The Editor(s) (if applicable) and The Author(s) 2020 Ga

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發(fā)表于 2025-3-21 17:01:57 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Games and Gaming in Early Modern Drama
副標(biāo)題Stakes and Hazards
編輯Caroline Baird
視頻videohttp://file.papertrans.cn/381/380544/380544.mp4
概述The first study to consider as a group the early modern plays featuring staged scenes of gaming and the role of games in their plots.Descriptive-analytical attention is brought to bear on fifteen earl
叢書名稱Early Modern Literature in History
圖書封面Titlebook: Games and Gaming in Early Modern Drama; Stakes and Hazards Caroline Baird Book 2020 The Editor(s) (if applicable) and The Author(s) 2020 Ga
描述.This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including .Francis Willughby’s Book of Games., which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as .The Spanish Curate., .The Two Angry Women of Abington. and .The. .Cittie Gallant.. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicariousplay. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game.? With its extensive appendices, the book will appeal to readers interested in period games and
出版日期Book 2020
關(guān)鍵詞Gaming; Games; Early modern drama; Shakespeare; Primero; Greek; Ruff; Symbolism; Metatheatre; Early modern li
版次1
doihttps://doi.org/10.1007/978-3-030-50857-9
isbn_softcover978-3-030-50859-3
isbn_ebook978-3-030-50857-9Series ISSN 2634-5919 Series E-ISSN 2634-5927
issn_series 2634-5919
copyrightThe Editor(s) (if applicable) and The Author(s) 2020
The information of publication is updating

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發(fā)表于 2025-3-21 23:40:10 | 只看該作者
Games in Early Modern Culture,ir central importance to humanity and the relationship between gaming and risk theory that developed in the seventeenth century. It identifies the pivotal role of the court in gaming and the widespread passion for games and sets out the study’s diverse primary sources. Towards the end of the chapter
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TABLES: Backgammon and Race Games between the Sexes,’s journey, confirmed by the contemporary understanding of the board’s cosmic symbolism. In a further layer of metaphoric implication, a quartered game board is understood to represent the human body. With further sexual imagery supplied by the board’s patterning and the term ‘bearing’, this two-per
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發(fā)表于 2025-3-22 16:33:48 | 只看該作者
CHESS: War, Harmony, Sex and Politics,iritual, or political. The author suggests how Miranda and Ferdinand’s Chess game reflects all .’s themes, and how the game scene in Fletcher and Massinger’s . is juxtaposed with a courtroom trial, linking the play’s two agonistic contests. Paradoxically also a symbol of order and harmony, Chess ope
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2634-5919 tive-analytical attention is brought to bear on fifteen earl.This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex way
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An Introduction to Broadband Networksd not so commonplace—games, from the romantic chase to the financial gamble and legal contest, and even war. The chapter reviews existing literature on games in drama and establishes the study’s taxonomic approach as well as the parallels between games and theatre and why the early modern playhouse encourages vicarious play.
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