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Titlebook: Games Without Frontiers?; Socio-historical Per Heather Wardle Book‘‘‘‘‘‘‘‘ 2021 The Editor(s) (if applicable) and The Author(s) 2021 Sociol

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發(fā)表于 2025-3-21 17:12:42 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Games Without Frontiers?
副標(biāo)題Socio-historical Per
編輯Heather Wardle
視頻videohttp://file.papertrans.cn/381/380540/380540.mp4
概述Seeks to situate the development of social media games alongside broader social, political, and technological changes.Looks at the gamification and ‘gamblification’ of everyday practice.Considers gamb
叢書名稱Leisure Studies in a Global Era
圖書封面Titlebook: Games Without Frontiers?; Socio-historical Per Heather Wardle Book‘‘‘‘‘‘‘‘ 2021 The Editor(s) (if applicable) and The Author(s) 2021 Sociol
描述.This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “l(fā)oot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20.th. century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. . Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. ?Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. ?.
出版日期Book‘‘‘‘‘‘‘‘ 2021
關(guān)鍵詞Sociology; Internet; Online; Australia; UK; USA; Reward; Risk; Money; E-sports; Leisure; Open Access
版次1
doihttps://doi.org/10.1007/978-3-030-74910-1
isbn_ebook978-3-030-74910-1Series ISSN 2946-3173 Series E-ISSN 2946-3181
issn_series 2946-3173
copyrightThe Editor(s) (if applicable) and The Author(s) 2021
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 21:49:04 | 只看該作者
2946-3173 s for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. ?.978-3-030-74910-1Series ISSN 2946-3173 Series E-ISSN 2946-3181
板凳
發(fā)表于 2025-3-22 01:53:47 | 只看該作者
Human Embodiment and Moral Deliberation,ding of them and our anticipation of what might happen next. This book aims to act as a primer to place the “convergence” of gambling and gaming within its rightful historical context and encourages us to take a broader perspective when thinking about the impact of these developments.
地板
發(fā)表于 2025-3-22 08:26:01 | 只看該作者
5#
發(fā)表于 2025-3-22 10:07:18 | 只看該作者
Introduction,ding of them and our anticipation of what might happen next. This book aims to act as a primer to place the “convergence” of gambling and gaming within its rightful historical context and encourages us to take a broader perspective when thinking about the impact of these developments.
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發(fā)表于 2025-3-22 13:00:10 | 只看該作者
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發(fā)表于 2025-3-22 23:12:49 | 只看該作者
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發(fā)表于 2025-3-23 04:30:11 | 只看該作者
https://doi.org/10.1007/978-3-030-15285-7ng would increasingly permeate digital games: game designers look to mechanics which hook people into products; games reflect broader societal trends and there is a pressing need to make returns on investments, commoditising play at a hitherto unknown scale.
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發(fā)表于 2025-3-23 05:32:52 | 只看該作者
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