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Titlebook: GameMaker Fundamentals; Learn GML Programmin Ben Tyers Book 2023 Ben Tyers 2023 GameMaker.GML.Sprites.GUI.Sounds

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發(fā)表于 2025-3-21 18:39:13 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱GameMaker Fundamentals
副標(biāo)題Learn GML Programmin
編輯Ben Tyers
視頻videohttp://file.papertrans.cn/381/380531/380531.mp4
概述Follows a practical approach with ‘things-to-try’ in each chapter.Shows how to create games from scratch using a professional game engine.Provides 65 assignments to complete after working through the
圖書封面Titlebook: GameMaker Fundamentals; Learn GML Programmin Ben Tyers Book 2023 Ben Tyers 2023 GameMaker.GML.Sprites.GUI.Sounds
描述 .Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games...Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. .GameMaker Fundamentals.?also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter..On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML...What You Will Learn.Review core programming features required for sound knowledge of GameMaker.Master how to combine GML to orchestrate game actions.Utilize GameMaker‘s layers to create exciting games.Set up player control.Who Is This Book For.Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set..
出版日期Book 2023
關(guān)鍵詞GameMaker; GML; Sprites; GUI; Sounds
版次1
doihttps://doi.org/10.1007/978-1-4842-8713-2
isbn_softcover978-1-4842-8712-5
isbn_ebook978-1-4842-8713-2
copyrightBen Tyers 2023
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 22:45:27 | 只看該作者
Book 2023te game actions.Utilize GameMaker‘s layers to create exciting games.Set up player control.Who Is This Book For.Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set..
板凳
發(fā)表于 2025-3-22 04:29:10 | 只看該作者
nowledge of GameMaker.Master how to combine GML to orchestrate game actions.Utilize GameMaker‘s layers to create exciting games.Set up player control.Who Is This Book For.Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set..978-1-4842-8712-5978-1-4842-8713-2
地板
發(fā)表于 2025-3-22 07:43:57 | 只看該作者
https://doi.org/10.1007/978-3-319-01733-4When using GameMaker, there are two main types of variables that you will use often. They are strings and numbers (reals and integers). You can do many different things with variables. They can be used for performing calculations and drawing information on the screen. You will use variables for such things as
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Rights to Welfare and Other Benefits,Keyboard and mouse interaction is one of the key (pun intended) elements of a game.
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https://doi.org/10.1057/9781403979568Although most games will have different goals, most will have some kind of health, lives, or score system. GameMaker makes it easy to manage such variables
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