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Titlebook: Game Programming with Unity and C#; A Complete Beginner’ Casey Hardman Book 20201st edition Casey Hardman 2020 Game development.Programmin

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發(fā)表于 2025-3-21 18:16:42 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Game Programming with Unity and C#
副標(biāo)題A Complete Beginner’
編輯Casey Hardman
視頻videohttp://file.papertrans.cn/381/380463/380463.mp4
概述Teaches the know-how and techniques needed to create and deploy your own game explained through examples.Learn to create effective scripts and programs for making great games.Understand important prog
圖書(shū)封面Titlebook: Game Programming with Unity and C#; A Complete Beginner’ Casey Hardman Book 20201st edition Casey Hardman  2020 Game development.Programmin
描述?Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated..Starting with an introduction to Unity, you‘ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You‘ll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system.?.This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab i
出版日期Book 20201st edition
關(guān)鍵詞Game development; Programming; C#; Unity 3D; Game design
版次1
doihttps://doi.org/10.1007/978-1-4842-5656-5
isbn_ebook978-1-4842-5656-5
copyrightCasey Hardman 2020
The information of publication is updating

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Book 20201st edition the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated..Starting with an introduction to Unity, you‘ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the eng
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nd programs for making great games.Understand important prog?Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are
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Friedrich L. Bauer,Hans W?ssnerms of use, it asks you where you want to install the program on your computer, maybe it offers some additional options, and then it starts installing. Easy, right? So I won‘t go into painstaking detail over the installation process. I‘ll just show you what to install.
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Algorithms for Data and Computation Privacyfancy feature of code editors that allows us to mark any line of code as a ., causing the game to pause when we reach that line of code. Once the game is paused, we can hop over to our code editor and see the values of our variables, frozen in time, and even play out one line of code at a time while keeping the game paused.
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