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Titlebook: Game Programming with Unity and C#; A Complete Beginner’ Casey Hardman Book 2024Latest edition Casey Hardman 2024 Game development.Program

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發(fā)表于 2025-3-21 19:32:48 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Game Programming with Unity and C#
副標(biāo)題A Complete Beginner’
編輯Casey Hardman
視頻videohttp://file.papertrans.cn/381/380462/380462.mp4
概述Teaches the techniques needed to create and deploy your own game explained through examples.Demonstrates how to write effective code to quickly develop great games.Illustrates important programming co
圖書封面Titlebook: Game Programming with Unity and C#; A Complete Beginner’ Casey Hardman Book 2024Latest edition Casey Hardman  2024 Game development.Program
描述.Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming.?.Packed with examples, this Second Edition is up-to-date with the latest Unity standards and features as of 2023, and includes many?adjustments to improve your experience. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you’ve learned until they stick.?.Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity‘s physics features. As you progress through t
出版日期Book 2024Latest edition
關(guān)鍵詞Game development; Programming; C#; Unity 3D; Object oriented programming (OOP)
版次2
doihttps://doi.org/10.1007/978-1-4842-9720-9
isbn_softcover978-1-4842-9719-3
isbn_ebook978-1-4842-9720-9
copyrightCasey Hardman 2024
The information of publication is updating

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發(fā)表于 2025-3-21 21:00:58 | 只看該作者
Book 2024Latest edition they stick.?.Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity‘s physics features. As you progress through t
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https://doi.org/10.1007/978-1-4842-9720-9Game development; Programming; C#; Unity 3D; Object oriented programming (OOP)
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,L?sungen zu ausgew?hlten Aufgaben,f data is called an ., and an object might have other objects stored inside it – as we described in our previous examples, a data type resembling a “Person” might have a first name, last name, date of birth, and so on. We’ve already dealt with some basic objects: bool, int, float, and string are all
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https://doi.org/10.1007/978-3-658-37711-3 actually work and how to use them to find problems in your code. If you’ve opted to use a code editor that doesn’t support debugging with Unity, you won’t be able to follow along on your own computer, but you’ll still learn how these features work and why you might use them. I’ll be using Microsoft
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