找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Game Jams – History, Technology, and Organisation; Allan Fowler,Foaad Khosmood Book 2023 The Editor(s) (if applicable) and The Author(s),

[復(fù)制鏈接]
查看: 45351|回復(fù): 43
樓主
發(fā)表于 2025-3-21 17:41:40 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Game Jams – History, Technology, and Organisation
編輯Allan Fowler,Foaad Khosmood
視頻videohttp://file.papertrans.cn/381/380459/380459.mp4
概述A detailed guide for organising a game jam - this will help both new and experienced organisers in planning and managing a game jam.A detailed overview of the different types of game jams and hackatho
圖書封面Titlebook: Game Jams – History, Technology, and Organisation;  Allan Fowler,Foaad Khosmood Book 2023 The Editor(s) (if applicable) and The Author(s),
描述This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.?
出版日期Book 2023
關(guān)鍵詞Game Jams; Jamming; Hacking; Rapid Development; Prototyping; Development; Students; Collaboration; Indie Gam
版次1
doihttps://doi.org/10.1007/978-3-031-15187-3
isbn_softcover978-3-031-15189-7
isbn_ebook978-3-031-15187-3
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書目名稱Game Jams – History, Technology, and Organisation影響因子(影響力)




書目名稱Game Jams – History, Technology, and Organisation影響因子(影響力)學(xué)科排名




書目名稱Game Jams – History, Technology, and Organisation網(wǎng)絡(luò)公開度




書目名稱Game Jams – History, Technology, and Organisation網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Game Jams – History, Technology, and Organisation被引頻次




書目名稱Game Jams – History, Technology, and Organisation被引頻次學(xué)科排名




書目名稱Game Jams – History, Technology, and Organisation年度引用




書目名稱Game Jams – History, Technology, and Organisation年度引用學(xué)科排名




書目名稱Game Jams – History, Technology, and Organisation讀者反饋




書目名稱Game Jams – History, Technology, and Organisation讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 20:34:19 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:04:23 | 只看該作者
https://doi.org/10.1007/978-1-4757-3851-3quality of game jams, we select three fairly popular and documented approaches to engagement with the activity. The approaches are game jams for kids, educational jams and game jams for companies or organisations.
地板
發(fā)表于 2025-3-22 06:16:56 | 只看該作者
What Is a Game Jam?,undamental understanding of the game jam movement and its history. We also look at the typical elements of a game jams, identify different types of game jams, and finally take a quick look at why we jam and examine attempts at formal definitions.
5#
發(fā)表于 2025-3-22 12:37:24 | 只看該作者
There Is No One Way to Jam,quality of game jams, we select three fairly popular and documented approaches to engagement with the activity. The approaches are game jams for kids, educational jams and game jams for companies or organisations.
6#
發(fā)表于 2025-3-22 15:42:08 | 只看該作者
https://doi.org/10.1007/978-94-017-9075-8Game jams require resources. Perhaps the most important and crucial resource is the human element: organisational leadership and labour. Larger game jams can use paid staff members, while smaller ones rely on volunteers. But nothing can happen without at least one dedicated person to assume the role of the jam organiser.
7#
發(fā)表于 2025-3-22 17:33:41 | 只看該作者
Probability And Random Process,In this chapter, we explore and highlight a number of notable or inspiring game jams that have taken place all around the world, sharing locations, logistics, stories and successes that we hope illustrate what makes a game jam event so unique and special.
8#
發(fā)表于 2025-3-22 23:57:31 | 只看該作者
Data Duality of Crash Intensity ValuesIn this chapter the author will present how game jams are being used different ways. The author will present an overview of the proliferation of how game jams have evolved into promoting causes, commercial interests, and ideation.
9#
發(fā)表于 2025-3-23 02:34:07 | 只看該作者
Proofs of Correctness of ADDM Algorithms,We have established that game jams are great—they’re great for building portfolios, team building and above all you get to make games! However, a number of issues can arise in running a jam, from small elements that can disrupt a jam to larger issues that are worth considering for their effects on games development as a wider field.
10#
發(fā)表于 2025-3-23 07:19:45 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 19:04
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
崇左市| 庄河市| 林周县| 肇庆市| 东阳市| 津南区| 托克托县| 永安市| 金沙县| 麻江县| 丁青县| 大竹县| 安龙县| 井冈山市| 湘阴县| 拜泉县| 喀什市| 齐齐哈尔市| 都匀市| 泰来县| 遂宁市| 峡江县| 阳高县| 潼南县| 鞍山市| 会昌县| 平果县| 尚义县| 循化| 荥经县| 龙江县| 尉氏县| 吐鲁番市| 嘉鱼县| 临夏县| 克山县| 陵川县| 宝山区| 鄂尔多斯市| 镇江市| 武鸣县|