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Titlebook: Game Development with MonoGame; Build a 2D Game Usin Louis Salin,Rami Morrar Book 2022 Louis Salin and Rami Morrar 2022 MonoGame.C#.Camera

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樓主: papertrans
21#
發(fā)表于 2025-3-25 05:59:21 | 只看該作者
22#
發(fā)表于 2025-3-25 09:09:25 | 只看該作者
23#
發(fā)表于 2025-3-25 13:20:11 | 只看該作者
24#
發(fā)表于 2025-3-25 19:39:03 | 只看該作者
Packaging The Game with Bells and Whistles,You are almost done completing your small platformer game. You have done a lot, from covering enemy AI behavior to making your own menu screen system. What you need to do now is give it a bit more polish by adding a bit of flare to it. Let’s add some audio and a particle effects engine for your game.
25#
發(fā)表于 2025-3-25 21:08:50 | 只看該作者
26#
發(fā)表于 2025-3-26 02:41:36 | 只看該作者
https://doi.org/10.1007/978-1-4842-7771-3MonoGame; C#; Camera system; Graphics; Game Object pools; Pixel shaders; Level editor; Animations; Scripting
27#
發(fā)表于 2025-3-26 08:11:17 | 只看該作者
28#
發(fā)表于 2025-3-26 09:18:58 | 只看該作者
Galois Cohomology of Classical Groups,rformance should always be in the back of your mind as you develop your game. The reason for this is that a slow running game has a disastrous effect on the player‘s enjoyment of the game. From skipped frames that hinder the player‘s ability to aim a weapon and shoot enemies to game stuttering that
29#
發(fā)表于 2025-3-26 14:24:11 | 只看該作者
Christian Karpfinger,Kurt Meybergmple, if you want artists to contribute to the game and create 2D animations to embellish the game, it would save everyone some time if the artists could define each animation frame‘s position and dimensions on the sprite sheet. As it is right now, that information is defined in the code, so modifyi
30#
發(fā)表于 2025-3-26 17:09:47 | 只看該作者
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