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Titlebook: Game Development with MonoGame; Build a 2D Game Usin Louis Salin,Rami Morrar Book 2022 Louis Salin and Rami Morrar 2022 MonoGame.C#.Camera

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發(fā)表于 2025-3-21 16:08:58 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Game Development with MonoGame
副標題Build a 2D Game Usin
編輯Louis Salin,Rami Morrar
視頻videohttp://file.papertrans.cn/381/380451/380451.mp4
概述Teaches use of third-party tools and libraries to bring your game to the next level.Fully explores MonoGame’s 2D graphical capabilities.Teaches techniques needed to create and deploy your first game i
圖書封面Titlebook: Game Development with MonoGame; Build a 2D Game Usin Louis Salin,Rami Morrar Book 2022 Louis Salin and Rami Morrar 2022 MonoGame.C#.Camera
描述.Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of .Game Development with MonoGame., you will have created a game worthy of being published...Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects.?..Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published.?..What You Will Learn?..Write a performant 2D game engine.Script the behavior of game objects.Build and use a level editor for your game.Add a UI to your game..Who Is This Book For..Intermediate to advanced C# dev
出版日期Book 2022
關鍵詞MonoGame; C#; Camera system; Graphics; Game Object pools; Pixel shaders; Level editor; Animations; Scripting
版次1
doihttps://doi.org/10.1007/978-1-4842-7771-3
isbn_softcover978-1-4842-7770-6
isbn_ebook978-1-4842-7771-3
copyrightLouis Salin and Rami Morrar 2022
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 23:56:27 | 只看該作者
The Content Pipeline Tool,uld define each animation frame‘s position and dimensions on the sprite sheet. As it is right now, that information is defined in the code, so modifying a sprite sheet may require code changes. If you moved the animation details into the Content Pipeline Tool, artists would then be able to change animations without changing any code.
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發(fā)表于 2025-3-22 04:23:29 | 只看該作者
Scripting,ty. C# is a versatile language that is compatible with multiple .NET libraries and has an easy syntax to understand, making it a go-to language for simple programming with a lot of freedom at your disposal to write your own logic.
地板
發(fā)表于 2025-3-22 07:59:33 | 只看該作者
Tying It All Together,’s now time to go out into the world and make your own game. You have this book to help you out on your journey, plus a lot of resources to help you get started on your first game. The websites and forums we list below offer a ton of free assets and ways to network with other game developers, artists, composers, and level designers.
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發(fā)表于 2025-3-22 11:51:39 | 只看該作者
Book 2022e, while improving the performance of the game engine. By the end of .Game Development with MonoGame., you will have created a game worthy of being published...Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performa
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hes techniques needed to create and deploy your first game i.Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of .Game Development wit
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發(fā)表于 2025-3-23 04:16:42 | 只看該作者
Galois Cohomology of Classical Groups,on the player‘s enjoyment of the game. From skipped frames that hinder the player‘s ability to aim a weapon and shoot enemies to game stuttering that makes the game unusable, bad game performance is something that should be avoided at all costs.
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