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Titlebook: Game Development with GameMaker Studio 2; Make Your Own Games Sebastiano M. Cossu Book 20191st edition Sebastiano M. Cossu 2019 GameMaker

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21#
發(fā)表于 2025-3-25 07:20:18 | 只看該作者
Gaseous Fuels Production from Algal Biomass,We covered many different genres and sub-genres; and you learned how to create a card game, a fixed shooter, a scrolling shoot ‘em up, a single-screen platformer, and a scrolling platformer. Each of these projects taught you an important lesson about game design and development! Let’s summarize a bit what we saw in the previous chapters:
22#
發(fā)表于 2025-3-25 10:57:28 | 只看該作者
https://doi.org/10.1007/978-1-4615-9683-7In the previous chapter, we created the base platforming game system on which to build our metroidvania. In this chapter, we are going to finish the job by adding all the fundamental features a metroidvania must have:
23#
發(fā)表于 2025-3-25 14:22:48 | 只看該作者
https://doi.org/10.1007/978-3-540-74181-7In our journey into game development, we explored a small part of video games history and genres.
24#
發(fā)表于 2025-3-25 17:17:37 | 只看該作者
25#
發(fā)表于 2025-3-25 23:12:16 | 只看該作者
26#
發(fā)表于 2025-3-26 00:26:32 | 只看該作者
27#
發(fā)表于 2025-3-26 07:29:09 | 只看該作者
Fixed Shooter,Making your first video game, you made the very first step into the world of game development! Cheers! But don’t settle on that! The job of a game developer is to constantly study, play, and make games. So let’s start a new project!
28#
發(fā)表于 2025-3-26 12:07:35 | 只看該作者
,Shoot ‘Em Up!,In the previous chapter, we began our journey into the world of shooter games starting from the classics of the fixed-shooting genre, making a game inspired by Space Invaders and Galaga.
29#
發(fā)表于 2025-3-26 14:42:22 | 只看該作者
30#
發(fā)表于 2025-3-26 18:57:03 | 只看該作者
Metroidvania (Part 1),We covered many different genres and sub-genres; and you learned how to create a card game, a fixed shooter, a scrolling shoot ‘em up, a single-screen platformer, and a scrolling platformer. Each of these projects taught you an important lesson about game design and development! Let’s summarize a bit what we saw in the previous chapters:
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