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Titlebook: Game Development with GameMaker Studio 2; Make Your Own Games Sebastiano M. Cossu Book 20191st edition Sebastiano M. Cossu 2019 GameMaker

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發(fā)表于 2025-3-21 17:26:35 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Game Development with GameMaker Studio 2
副標題Make Your Own Games
編輯Sebastiano M. Cossu
視頻videohttp://file.papertrans.cn/381/380450/380450.mp4
概述A project-driven, comprehensive guide to GameMaker Studio 2.With a focus on real-world game design.Shows you how to make video games from scratch with a professional game engine.No prior programming e
圖書封面Titlebook: Game Development with GameMaker Studio 2; Make Your Own Games  Sebastiano M. Cossu Book 20191st edition Sebastiano M. Cossu 2019 GameMaker
描述.Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML)..Game Development with GameMaker Studio 2.?covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development..Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io....What You’ll Le
出版日期Book 20191st edition
關(guān)鍵詞GameMaker Studio 2; Drag and Drop; GameMaker Language (GML) programming; Cross-Platform Video Games; Mul
版次1
doihttps://doi.org/10.1007/978-1-4842-5010-5
isbn_ebook978-1-4842-5010-5
copyrightSebastiano M. Cossu 2019
The information of publication is updating

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Sebastiano M. CossuA project-driven, comprehensive guide to GameMaker Studio 2.With a focus on real-world game design.Shows you how to make video games from scratch with a professional game engine.No prior programming e
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Oil Overproduction by Means of Microalgaelike gravity management, jumping, climbing on ladders, and picking up collectibles to clear the level. We also talked about level design and how to make interesting and fun the same dodging-and-collecting activity by positioning things in smart ways.
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Measuring Photosynthetic Pigments,ome software engineering best practice. You officially stepped into game development, and you’re ready to become the next Will Wright or John Romero (depending on if you want to make games about creating or taking lives). How do you do that? How can you bring your games to the people?
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Designing Platformers,otally immersed into the activity of playing. While in this status, the player senses a loss of self-awareness and extreme focus on the task and loses track of the time passing. In this phase, the player is constantly learning, and this gives them amusement.
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Atul Kumar Upadhyay,S. K. Mandotraames is something that nearly every true gamer happens to have at a certain point. It’s something that is common between all media consumers, from books to movies to video games: we try to create the things that make us feel good. We dedicate a lot of time to video games, and they give us strong emo
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