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Titlebook: Game Design for Free-to-Play Live Service; Stanislav Stankovi? Book 2024 The Editor(s) (if applicable) and The Author(s), under exclusive

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發(fā)表于 2025-3-21 18:07:05 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Game Design for Free-to-Play Live Service
編輯Stanislav Stankovi?
視頻videohttp://file.papertrans.cn/381/380447/380447.mp4
概述Based on the author‘s first-hand experience in designing and operating free-to-play mobile games.Enables readers to think as a game designer and how to approach key problems in a systematic and constr
叢書名稱Synthesis Lectures on Image, Video, and Multimedia Processing
圖書封面Titlebook: Game Design for Free-to-Play Live Service;  Stanislav Stankovi? Book 2024 The Editor(s) (if applicable) and The Author(s), under exclusive
描述. "Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game..
出版日期Book 2024
關(guān)鍵詞Design Rules for Free-to-Play Games; Mobile games; Designing service games; Free-to-Play Game Design; Ga
版次1
doihttps://doi.org/10.1007/978-3-031-56156-6
isbn_softcover978-3-031-56158-0
isbn_ebook978-3-031-56156-6Series ISSN 1559-8136 Series E-ISSN 1559-8144
issn_series 1559-8136
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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發(fā)表于 2025-3-21 22:55:42 | 只看該作者
Game Design for Free-to-Play Live Service978-3-031-56156-6Series ISSN 1559-8136 Series E-ISSN 1559-8144
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Alcoholism and Affective Disorders,ly true for any design process, be it as mundane as a new kind of pencil or as complex as designing a telesurgery system. The approach that puts the user in the center of the game designer’s attention is known as the .. Its equivalent in the world of gaming is known as the . game design.
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The Rise and Fall of Controlled Drinking,f nature.?A game, any game, but especially video games, can be seen as a mathematical system. In this chapter, we turn our attention to some of the methods that should be in the toolbox of any game designer.
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Sexual Disorders in Male AlcoholicsThere are many ways one can think about games.However, when you are designing a mobile game or any game that would run as a service, you are designing for player retention. A very useful way of thinking when faced with such a task is to think in terms of time. Essentially, what you are doing is structuring the player’s time.
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