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Titlebook: Game Backend Development; With Microsoft Azure Balint Bors Book 2023 Balint Bors 2023 game development.PlayFab.Azure game development.Unity

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11#
發(fā)表于 2025-3-23 11:43:41 | 只看該作者
https://doi.org/10.1007/978-3-030-67867-8PlayFab introduced CloudScript to implement server-side logic, which provides endless opportunities to customize your game’s backend. The CloudScript code runs on PlayFab-managed servers and has access to the PlayFab API.
12#
發(fā)表于 2025-3-23 17:17:01 | 只看該作者
13#
發(fā)表于 2025-3-23 21:47:56 | 只看該作者
Player Authentication,This chapter shows how to implement mechanisms to authenticate your players. Each player needs an identity. This is an essential step that allows you to distinguish between them, store their attributes, scores, achievements, and enable multiplayer games.
14#
發(fā)表于 2025-3-23 23:32:19 | 只看該作者
Dedicated Game Servers,In Chapter ., you implemented a very simple way of server hosting. In this chapter, you go further and implement a more advanced solution with the help of PlayFab, as well as in Azure with Kubernetes and Agones. You will explore and learn what you need to create online multiplayer games.
15#
發(fā)表于 2025-3-24 05:10:08 | 只看該作者
16#
發(fā)表于 2025-3-24 07:17:55 | 只看該作者
Leaderboards,This chapter introduces leaderboards and explains how to implement them in games. Leaderboards are important motivators for players. Achieving the highest rank, gathering the most items, or reaching the highest score all reinforce competition and encourage players to stay in the game longer.
17#
發(fā)表于 2025-3-24 14:00:32 | 只看該作者
18#
發(fā)表于 2025-3-24 16:34:07 | 只看該作者
Party, Chat, AI,This chapter explains how to implement the chat functionality in your game. Chatting is a basic feature in modern multiplayer games. It very often belongs to a specific game session or lobby, when groups of players are communicating with each other.
19#
發(fā)表于 2025-3-24 21:22:55 | 只看該作者
20#
發(fā)表于 2025-3-25 02:14:14 | 只看該作者
Alcohol and Reproductive Hormones in Women,almost no information about the players’ behavior. You should know if players leave the game after a while because of some nerve-racking challenge. Or, if most of your players cannot succeed to the next level.
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