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Titlebook: GPU-Based Interactive Visualization Techniques; Daniel Weiskopf Book 2007 Springer-Verlag Berlin Heidelberg 2007 DEX.GPU methods.Scala.Vec

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發(fā)表于 2025-3-21 20:07:20 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)GPU-Based Interactive Visualization Techniques
編輯Daniel Weiskopf
視頻videohttp://file.papertrans.cn/381/380169/380169.mp4
概述First book to focus on GPU methods for scientific visualization.Fast growing field
叢書(shū)名稱(chēng)Mathematics and Visualization
圖書(shū)封面Titlebook: GPU-Based Interactive Visualization Techniques;  Daniel Weiskopf Book 2007 Springer-Verlag Berlin Heidelberg 2007 DEX.GPU methods.Scala.Vec
描述.Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines...This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches..
出版日期Book 2007
關(guān)鍵詞DEX; GPU methods; Scala; Vector field; constant; field; hardware; implementation; model; non-photorealistic r
版次1
doihttps://doi.org/10.1007/978-3-540-33263-3
isbn_softcover978-3-642-44605-4
isbn_ebook978-3-540-33263-3Series ISSN 1612-3786 Series E-ISSN 2197-666X
issn_series 1612-3786
copyrightSpringer-Verlag Berlin Heidelberg 2007
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發(fā)表于 2025-3-21 23:35:27 | 只看該作者
1612-3786 ndations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches..978-3-642-44605-4978-3-540-33263-3Series ISSN 1612-3786 Series E-ISSN 2197-666X
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https://doi.org/10.1007/978-3-540-33263-3DEX; GPU methods; Scala; Vector field; constant; field; hardware; implementation; model; non-photorealistic r
6#
發(fā)表于 2025-3-22 14:34:20 | 只看該作者
Daniel WeiskopfFirst book to focus on GPU methods for scientific visualization.Fast growing field
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發(fā)表于 2025-3-23 03:05:59 | 只看該作者
1612-3786 visual analysis in many scientific, engineering, and medical disciplines...This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics pr
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