找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: GPU Computing and Applications; Yiyu Cai,Simon See Book 2015 Springer Science+Business Media Singapore 2015 Big Data GPU.Big Data Processi

[復制鏈接]
樓主: Bunion
11#
發(fā)表于 2025-3-23 13:45:19 | 只看該作者
A History of Mechanical Engineeringimpler implementation and can be integrated much more easily by other applications. We can compute inter-object and intra-object collisions of rigid and deformable objects consisting of many tens of thousands of triangles in a few milliseconds on a modern computer. We have evaluated its performance
12#
發(fā)表于 2025-3-23 15:45:40 | 只看該作者
https://doi.org/10.1007/978-1-349-16645-9rticle method, as well as an algorithm for parallel implementation on the GPU using NVIDIA’s CUDA framework. The method is verified through testing with a range of material parameters within the provided elastic solid framework. Employing CUDA for calculations is found to dramatically increase the c
13#
發(fā)表于 2025-3-23 20:34:26 | 只看該作者
14#
發(fā)表于 2025-3-23 23:37:18 | 只看該作者
15#
發(fā)表于 2025-3-24 05:25:07 | 只看該作者
A History of Organizational Changempare the performance in terms of response time, throughput and speed-ups between CPU and GPGPU implementations. The performance benchmarks demonstrated that our algorithm achieves up to 25× and 6× performance in terms of speed-up on Tesla K20c GPU card when compared to a single and multicore CPU im
16#
發(fā)表于 2025-3-24 10:18:55 | 只看該作者
17#
發(fā)表于 2025-3-24 13:34:01 | 只看該作者
Real-Time Deformation of Constrained Meshes Using GPU,ing to perform real-time manipulation on such meshes, because all constraints need to be respected during the deformation while the shape quality needs to be maintained. This usually leads to nonlinear constrained optimization problems, which are challenging to solve in real time. In this chapter, w
18#
發(fā)表于 2025-3-24 16:34:15 | 只看該作者
GPU-Based Real-Time Volume Interaction for Scientific Visualization Education,es at Beijing Normal University. VisEdu provides real-time visualization and interaction of midsize CT datasets at interactive frame rates via CUDA-based volume rendering. We describe various rendering methods through plane, superquadric, and virtual lenses tools which offer different views of the s
19#
發(fā)表于 2025-3-24 19:14:11 | 只看該作者
20#
發(fā)表于 2025-3-25 00:26:47 | 只看該作者
Adaptive NURBS Tessellation on GPU,m NURBS to rational Bézier patches, and gap-free tessellation of rational Bézier patches. All the computations are performed on GPU. The main contributions of the chapter lie in two aspects: (1) we improve Zheng and Sederberg’s tessellation interval estimation for rational curves and surfaces to giv
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-12 14:00
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
道孚县| 临颍县| 合江县| 斗六市| 横山县| 荔浦县| 雷山县| 灵山县| 福清市| 吉安市| 千阳县| 梨树县| 湟源县| 拜城县| 永仁县| 秭归县| 依兰县| 余江县| 白城市| 高台县| 房产| 尼木县| 云阳县| 永和县| 临夏市| 浮梁县| 青海省| 时尚| 茶陵县| 青海省| 精河县| 安丘市| 类乌齐县| 江都市| 广宁县| 石渠县| 邛崃市| 秭归县| 无锡市| 永济市| 嵊州市|