書目名稱 | Fun and Games | 副標(biāo)題 | Second International | 編輯 | Panos Markopoulos,Boris Ruyter,Duncan Rowland | 視頻video | http://file.papertrans.cn/350/349523/349523.mp4 | 叢書名稱 | Lecture Notes in Computer Science | 圖書封面 |  | 描述 | The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second ev | 出版日期 | Conference proceedings 2008 | 關(guān)鍵詞 | Design; Second Life; Usability; adventure game; asynchronous gameplay; audio game; cognition; cognitive dec | 版次 | 1 | doi | https://doi.org/10.1007/978-3-540-88322-7 | isbn_softcover | 978-3-540-88321-0 | isbn_ebook | 978-3-540-88322-7Series ISSN 0302-9743 Series E-ISSN 1611-3349 | issn_series | 0302-9743 | copyright | Springer-Verlag Berlin Heidelberg 2008 |
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