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Titlebook: eHealth 360°; International Summit Kostas Giokas,Laszlo Bokor,Frank Hopfgartner Conference proceedings 2017 ICST Institute for Computer Sci

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發(fā)表于 2025-3-21 16:11:49 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱eHealth 360°
副標(biāo)題International Summit
編輯Kostas Giokas,Laszlo Bokor,Frank Hopfgartner
視頻videohttp://file.papertrans.cn/321/320821/320821.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書封面Titlebook: eHealth 360°; International Summit Kostas Giokas,Laszlo Bokor,Frank Hopfgartner Conference proceedings 2017 ICST Institute for Computer Sci
描述.This book constitutes the proceedings of the International Summit on Electronic Healthcare, eHealth 360°, held in Budapest, Hungary, in June 2016...The 55 revised full papers presented along with 9 short papers were carefully reviewed and selected from 81 submissions. The papers represent the latest results from the co-located conferences as the track on games for wellbeing, the track on wearables in healthcare, the track on personal, pervasive and mobile health, the track on IoT and big data technologies for healthcare, the track on mobile medical multimedia technologies, applications and services and the track on ambient assisted living technologies based on IoT..
出版日期Conference proceedings 2017
關(guān)鍵詞Ambient Assisted Living (AAL); Artificial intelligence; Computer networks; e-health; Electronic healthca
版次1
doihttps://doi.org/10.1007/978-3-319-49655-9
isbn_softcover978-3-319-49654-2
isbn_ebook978-3-319-49655-9Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
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書目名稱eHealth 360°影響因子(影響力)




書目名稱eHealth 360°影響因子(影響力)學(xué)科排名




書目名稱eHealth 360°網(wǎng)絡(luò)公開度




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書目名稱eHealth 360°被引頻次學(xué)科排名




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https://doi.org/10.1007/978-3-319-46261-5em from the adoption of assistive technology. This paper presents a tele-guidance based navigation assistance system for the VIP and blind persons and reports a qualitative study about attitude of VIP towards technological navigation assistance.
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https://doi.org/10.1007/978-3-7643-8116-5requirements definition phase, a threefold approach to gaming has been adopted in order to address in an integrated strategy the following dimensions of behaviour change: motivational, social and educational aspects. This paper describes this aspect with three different mini-game developed under the
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Remote Assistance for Elderly to Find Hidden Objects in a Kitchenand sometimes hidden behind other objects. In this situation the RFID technology can directly provide the location of the items and projection technology can display the image of the object at the exact location. An initial prototype has been developed and a user study with twelve elderly people has
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Tele-guidance Based Navigation System for the Visually Impaired and Blind Personsem from the adoption of assistive technology. This paper presents a tele-guidance based navigation assistance system for the VIP and blind persons and reports a qualitative study about attitude of VIP towards technological navigation assistance.
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Games and Gamification for Healthy Behaviours: The Experience of PEGASO Fit 4 Futurerequirements definition phase, a threefold approach to gaming has been adopted in order to address in an integrated strategy the following dimensions of behaviour change: motivational, social and educational aspects. This paper describes this aspect with three different mini-game developed under the
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engihttp://image.papertrans.cn/f/image/320821.jpg
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978-3-319-49654-2ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
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eHealth 360°978-3-319-49655-9Series ISSN 1867-8211 Series E-ISSN 1867-822X
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