找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2024 The Editor(s) (if app

[復(fù)制鏈接]
31#
發(fā)表于 2025-3-26 22:03:49 | 只看該作者
Improving Understanding of Cardiovascular Structures: A Workflow to Visualize Patient-Specific Simulting the possibilities of the Virtual Human Twin (VHT). Access to simulations’ results can, however, be a time- and resource-consuming process, which limits the access to modelling to experts only. Virtual Reality (VR) has been widely recognized for enriching the visualization process and lowering t
32#
發(fā)表于 2025-3-27 04:12:04 | 只看該作者
AEducAR3.0: An Exciting Hybrid Educational Platform for a Comprehensive Neuroanatomy Learninge to provide effective three-dimensional (3D) and topographical comprehension. Innovative technologies like Augmented Reality (AR) and 3D printing may offer additional educational tools with great potential. This study aimed to present AEducAR3.0, a “hybrid” educational platform exploiting both AR a
33#
發(fā)表于 2025-3-27 07:22:33 | 只看該作者
34#
發(fā)表于 2025-3-27 09:32:13 | 只看該作者
Surgical Simulation in Extended Reality for OR 2.0 Using Unreal Engine 5 to Improve Patient Outcomestive environments. The experimental methodology is outlined, developed, and exercised within the domain of Neurosurgical Navigation and Planning within XR environments. Comparative results are presented for headsets such as the Quest 3 and HoloLens 2, developed using Unreal Engine 5, within the cont
35#
發(fā)表于 2025-3-27 13:54:32 | 只看該作者
36#
發(fā)表于 2025-3-27 18:20:04 | 只看該作者
37#
發(fā)表于 2025-3-28 01:15:00 | 只看該作者
Fostering Interactive Mindfulness Experiences in?VRtraits. A particular focus is on the development of applications for mindfulness practices. However, such applications only offer people an alternative way of presenting the guided imagery flow on which the mindfulness experience is grounded. Indeed, people can experience a concrete rendering of the
38#
發(fā)表于 2025-3-28 06:06:04 | 只看該作者
Endless Runner Game in?Virtual Reality Controlled by?a?Self-paced Brain-Computer Interface Based on?r imagery (MI) is presented. In self-paced BCI systems, brain activity can be distinguished between control and non-control states, allowing the user to continuously engage with the application. The continuous nature of the system enhances the user experience and broadens the experimental setting to
39#
發(fā)表于 2025-3-28 06:30:36 | 只看該作者
Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autisc intervention using immersive virtual environments to support psychiatric care for adolescents and young adults affected by Social Phobia Spectrum Disorders. The project involves a detailed description of the theoretical framework underpinning the intervention, followed by the design and implementa
40#
發(fā)表于 2025-3-28 13:57:04 | 只看該作者
A Mixed Reality Eye-Tracking Investigation on?Key Factors Affecting Food Consumption Habitsing video see-through headsets are exposed to various food-related scenarios. Eye-tracking metrics, such as gaze direction, duration, and frequency, are gathered and analyzed alongside questionnaires about eating habits integrated with immersive data storytelling visuals relating to key factors affe
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 19:13
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
罗源县| 宜兰市| 东光县| 建湖县| 泰兴市| 固阳县| 独山县| 镇安县| 兴山县| 宜城市| 板桥市| 五河县| 乌兰县| 荣成市| 澄城县| 葫芦岛市| 阜新| 奈曼旗| 黄石市| 香格里拉县| 绩溪县| 冕宁县| 大同市| 鄄城县| 礼泉县| 通榆县| 繁昌县| 邵阳县| 合江县| 吴桥县| 融水| 体育| 玛沁县| 海兴县| 班玛县| 静宁县| 灵武市| 江华| 五峰| 柞水县| 泸州市|