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Titlebook: Exploring Representation in Evolutionary Level Design; Daniel Ashlock Book 2018 Springer Nature Switzerland AG 2018

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發(fā)表于 2025-3-21 19:46:29 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Exploring Representation in Evolutionary Level Design
編輯Daniel Ashlock
視頻videohttp://file.papertrans.cn/321/320366/320366.mp4
叢書名稱Synthesis Lectures on Games and Computational Intelligence
圖書封面Titlebook: Exploring Representation in Evolutionary Level Design;  Daniel Ashlock Book 2018 Springer Nature Switzerland AG 2018
描述.Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features...The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and expl
出版日期Book 2018
版次1
doihttps://doi.org/10.1007/978-3-031-02120-6
isbn_softcover978-3-031-00992-1
isbn_ebook978-3-031-02120-6Series ISSN 2573-6485 Series E-ISSN 2573-6493
issn_series 2573-6485
copyrightSpringer Nature Switzerland AG 2018
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 23:26:10 | 只看該作者
Exploring Representation in Evolutionary Level Design
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地板
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Acoustical Properties of Cellular Materials,s search rather than generating acceptable content in a single pass. SBPCG is typically used when a single pass will not suffice to locate content with the desired qualities. A survey and the beginnings of a taxonomy of SBPCG can be found in [69].
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2573-6485 ic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation
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Molecular Aspects of Rubber Elasticity,gramming based techniques in the previous chapters can be used to stitch together terrain features, and so this chapter will concentrate on two different representations for evolving terrain features in tiles.
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發(fā)表于 2025-3-23 05:00:56 | 只看該作者
Contrasting Representations for Maze Generation,clearly visible mazes and explore the design of fitness functions and the impact of varying the representation that specifies the open and blocked portions of the mazes. The material in this chapter is an expanded version of material presented in [14].
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發(fā)表于 2025-3-23 06:07:13 | 只看該作者
Terrain Maps,gramming based techniques in the previous chapters can be used to stitch together terrain features, and so this chapter will concentrate on two different representations for evolving terrain features in tiles.
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