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Titlebook: Exploring Genre through Gamified Adventures in Elementary Classrooms; Jill T. Tussey,Leslie Haas Textbook 2023 The Editor(s) (if applicabl

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發(fā)表于 2025-3-21 19:01:24 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Exploring Genre through Gamified Adventures in Elementary Classrooms
編輯Jill T. Tussey,Leslie Haas
視頻videohttp://file.papertrans.cn/321/320304/320304.mp4
概述Aligns Common Core Standards.Includes replicable lessons in each chapter.Additional multimedia content accessible in browser or via SN More Media App
叢書名稱Springer Texts in Education
圖書封面Titlebook: Exploring Genre through Gamified Adventures in Elementary Classrooms;  Jill T. Tussey,Leslie Haas Textbook 2023 The Editor(s) (if applicabl
描述.This book provides real-world examples of incorporating gamified learning into elementary school classrooms. Scaffolded by relevant research on gamification, literacy, and pedagogy support, this book focuses on how to seamlessly integrate and gamify literacy instruction in a fun, engaging, and unique way...Each chapter is tied to a specific genre, supported by national standards, and represented through developed lesson plans. The gamified activities and tasks provide a framework for meeting standards-based learning objectives...Chapters consist of:..·? ? ? ?genre specific adventure quests to guide students through lessons;..·?????? project-based activities focused on art, listening, speaking, and writing;..·? ? ? ?anchor texts and text sets centered on the chapter’s theme;..·?????? material lists, resource materials, and graphic images to support understanding;..·?????? teaching tips and differentiation strategies to support novice and career teachers alike...This book is aimed at preservice teachers, university faculty, practicing teachers, instructional coaches, and administrative instructional leaders..
出版日期Textbook 2023
關(guān)鍵詞Game-Based Learning for Elementary; STEAM Education Elementary; STEM Education Elementary; Digital Lite
版次1
doihttps://doi.org/10.1007/978-3-031-41717-7
isbn_softcover978-3-031-41716-0
isbn_ebook978-3-031-41717-7Series ISSN 2366-7672 Series E-ISSN 2366-7680
issn_series 2366-7672
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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發(fā)表于 2025-3-22 01:51:48 | 只看該作者
Exploring Genre through Gamified Adventures in Elementary Classrooms
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Exploring Genre through Gamified Adventures in Elementary Classrooms978-3-031-41717-7Series ISSN 2366-7672 Series E-ISSN 2366-7680
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發(fā)表于 2025-3-22 17:16:21 | 只看該作者
Susanne Schindler-Tschirner,Werner Schindlerplored within the questing systems, can be used as a foundation for future lessons, and/or may be utilized as a review for past learning. A comprehensive overview of the development of quest objectives can be found in the “Getting Started” section of the book.
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發(fā)表于 2025-3-23 00:28:03 | 只看該作者
https://doi.org/10.1007/978-3-658-32733-0Learning objectives focused on kindergarten literacy are based on national and international standards and are provided in a grid format. Objectives explored within the questing systems, can be used as a foundation for future lessons, and/or may be utilized as a review for past learning.
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發(fā)表于 2025-3-23 04:47:26 | 只看該作者
https://doi.org/10.1007/978-3-7091-2802-2Learning objectives focused on second grade literacy are based on national and international standards and are provided in a grid format. Objectives explored within the questing systems, can be used as a foundation for future lessons, and/or may be utilized as a review for past learning.
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