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Titlebook: Exploring Game Mechanics; Principles and Techn Maithili Dhule Book 2022 Maithili Dhule 2022 Game Mechanics.Game Narrative.Game Genres.Game

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發(fā)表于 2025-3-21 17:24:41 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Exploring Game Mechanics
副標題Principles and Techn
編輯Maithili Dhule
視頻videohttp://file.papertrans.cn/321/320302/320302.mp4
概述A one-of-a-kind pocket-sized guide to the world of game mechanics.A concise take on the topic, yet packed up with useful content.Similar books focus on overall game design principles; this book explor
圖書封面Titlebook: Exploring Game Mechanics; Principles and Techn Maithili Dhule Book 2022 Maithili Dhule 2022 Game Mechanics.Game Narrative.Game Genres.Game
描述.Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-sized guide to designing interesting and engaging mechanics for any type of game...Exploring Game Mechanics. is a cornucopia of concepts related to gameplay mechanics that you can use to create games that?are fun and rewarding to?play. Dive into key gameplay elements that improve the player experience, such as implementing in-game tutorials, controlling the flow of player-choice-based games, and building a game narrative through storytelling. Understand how to establish the game’s end goal for the player to work towards by creating quests, missions, and objectives. Explore the key ideas behind creating immersive game worlds, generating better NPCs and enemies, and controlling the in-game economy. Finally, discover the unique mechanics that make established industry games so successful.?.What You Will Learn.Discover the key elements that make gameplay immersive and entertaining.Develop players and NPCs through customization and levelling up?.Gain insight into the tried-and-tested concepts b
出版日期Book 2022
關(guān)鍵詞Game Mechanics; Game Narrative; Game Genres; Game World; Player Engagement; Player Experience; Environment
版次1
doihttps://doi.org/10.1007/978-1-4842-8873-3
isbn_softcover978-1-4842-8872-6
isbn_ebook978-1-4842-8873-3
copyrightMaithili Dhule 2022
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 22:18:04 | 只看該作者
ks focus on overall game design principles; this book explor.Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-sized guide to designing interesting and eng
板凳
發(fā)表于 2025-3-22 00:29:12 | 只看該作者
地板
發(fā)表于 2025-3-22 08:05:50 | 只看該作者
5#
發(fā)表于 2025-3-22 11:18:49 | 只看該作者
Why Do We Play Games?,s can help make gameplay interesting and exciting, and take a look at how famous games implement them. We’ll also try to understand the appeal behind various gaming genres such as Casual and Puzzle, Strategy and Simulation, Action-Adventure, and Role-Playing Games.
6#
發(fā)表于 2025-3-22 14:10:47 | 只看該作者
Creating Fun Gameplay,l learn how to create meaningful ones. We will also learn about game balancing and the importance of having in-game tutorials. Finally, we’ll briefly discuss the impact of storytelling and the game narrative on the player experience.
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發(fā)表于 2025-3-22 17:53:27 | 只看該作者
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發(fā)表于 2025-3-22 21:22:07 | 只看該作者
Defeat, Collect, Repeat,t the player can interact with and defeat through various combat mechanics. We will also learn about how various aspects of the game economy, such as spawning and consuming resources, the in-game currency, and player inventory management, play a major role in enhancing the overall gameplay experienc
9#
發(fā)表于 2025-3-23 02:04:47 | 只看該作者
Choose Your Mechanics,mness in the game, and the player investment. We will learn to design gameplay elements according to different player types, based on their interest and motivation. We will also take a look at the specific, unique mechanics of a few popular games, and try to understand what makes them so appealing t
10#
發(fā)表于 2025-3-23 09:15:11 | 只看該作者
https://doi.org/10.1007/978-1-4842-8873-3Game Mechanics; Game Narrative; Game Genres; Game World; Player Engagement; Player Experience; Environment
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