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Titlebook: Extreme Programming and Agile Processes in Software Engineering; 4th International Co Michele Marchesi,Giancarlo Succi Conference proceedin

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樓主: 小天使
41#
發(fā)表于 2025-3-28 15:42:16 | 只看該作者
A System Dynamics Simulation Model to Find the Effects of XP on Cost of Change Curvef XP on cost of change curve, we propose a system dynamics simulation model of XP software development process. We also describe the steps to be followed to construct cost of change curve using the simulation model.
42#
發(fā)表于 2025-3-28 21:55:39 | 只看該作者
43#
發(fā)表于 2025-3-28 23:49:19 | 只看該作者
44#
發(fā)表于 2025-3-29 04:35:16 | 只看該作者
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發(fā)表于 2025-3-29 10:47:53 | 只看該作者
46#
發(fā)表于 2025-3-29 11:53:20 | 只看該作者
Agile Development Using Naked Objectsinished system, the use of naked objects also facilitates the use of agile development techniques. In particular, it enables the concept of an exploration phase during which users and developers prototype the user interface and the underlying business object model simultaneously. During the subseque
47#
發(fā)表于 2025-3-29 15:42:35 | 只看該作者
XPSwiki: An Agile Tool Supporting the Planning Gamehas been developed in Smalltalk using Squeak Swiki technology. It is accessed through the Internet in a user friendly agile way. XPSwiki keeps track of multiple projects, each with its releases, iterations, user stories, acceptance tests, and engineering tasks. It also manages teams of developers, w
48#
發(fā)表于 2025-3-29 21:45:57 | 只看該作者
49#
發(fā)表于 2025-3-30 03:10:36 | 只看該作者
Tool Support for Complex Refactoring to Design Patternspplying patterns often implies upfront design while agile methods rely on software architecture to emerge. We bridge this gap by applying complex refactoring towards patterns to improve software design. Complex refactorings are based on existing tool-supported refactorings, knowledge of the applicat
50#
發(fā)表于 2025-3-30 07:28:47 | 只看該作者
Experiences in Learning XP Practices: A Qualitative Studya field study where a group of researchers and students aimed to learn XP through practice, we gathered qualitative data about the different practices of XP and programmers’ impression of them in order to do get knowledge on how the different practices work. Findings regarding the most well-known pr
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