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Titlebook: Extended Reality; First International Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2022 Springer Nature Switz

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樓主: Harrison
41#
發(fā)表于 2025-3-28 15:30:44 | 只看該作者
Evaluating Forms of?User Interaction with?a?Virtual Exhibition of?Household Appliances for end-users not experienced in VR. In this paper, we describe an experiment aiming at evaluating different forms of users’ interaction with a product exhibition in virtual reality. Popular controller-based and natural hand interactions are evaluated in the context of navigation and product operat
42#
發(fā)表于 2025-3-28 19:28:33 | 只看該作者
Automatic Generation of?3D Animations from?Text and?Imagesextracting information needed to visually represent the procedure depicted in an instruction manual using 3D animations. It relies on a database of 3D models and preconfigured animations that are activated according to the information extracted from the said input. Moreover, by analyzing the images,
43#
發(fā)表于 2025-3-29 00:09:49 | 只看該作者
Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapyn this paper, we introduce the methodology and the design of this VR Art Therapy application, by explaining the gamification choices we made, in terms of mechanics, dynamics (visual responses), and aesthetics. The output is the definition of an optimal experience for the implementation of the Art Th
44#
發(fā)表于 2025-3-29 06:23:01 | 只看該作者
Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engined mathematical support, tools, as well as the process of implementing the program, its main elements, and the logic of work are described. It is shown that modern information technologies make it possible to carry out any form of experiment and open broad prospects in modelling and developing releva
45#
發(fā)表于 2025-3-29 08:27:49 | 只看該作者
46#
發(fā)表于 2025-3-29 14:11:38 | 只看該作者
A VR Multiplayer Application for?Fire Fighting Training Simulationsto the fact that participants were unfamiliar with the interaction methods and frequently asked questions disrupting the immersion. Feedback received will be used to modify and improve the application.
47#
發(fā)表于 2025-3-29 16:42:54 | 只看該作者
48#
發(fā)表于 2025-3-29 20:06:16 | 只看該作者
Are We Ready for Take-Off ? Learning Cockpit Actions with VR Headsetsuse of 2D monitors. This paper aims to assess the performance advantage an immersive system such as a head-mounted display (HMD) brings to pilot training. The focus is on presence, search tasks and memorization. We experiment with actions of learning instrumentation and procedures in the cockpit. We
49#
發(fā)表于 2025-3-30 01:38:43 | 只看該作者
50#
發(fā)表于 2025-3-30 04:59:00 | 只看該作者
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